Abstract
Based on this paper’s literature review, we provide guidelines for mitigating a common problem when using virtual reality (VR) applications – cybersickness. Cybersickness is a frequent side effect when immersed in the VR environment, especially when users participate in longer VR sessions (gaming, educational, training, or other kinds) using head-mounted display (HMD) systems. The root cause of cybersickness is the computer-generated environment, designed to envelop the user’s senses, which ultimately tricks the human sensory systems responsible for detecting a motion. The severity of the effect varies on an individual-to-individual basis. Still, in all cases, it causes discomfort to the VR users and negatively affects their quality of experience (QoE). Given that VR applications are increasingly being used for educational and training purposes in different industries, we will summarize previous studies’ experiences and results to derive a compact set of guidelines that could help the industry professionals mitigate the cybersickness risk and effects.
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Matulin, M., Mrvelj, Š., Martirosov, S. (2023). Guidelines for Mitigating Cybersickness During Training in VR Environment Using Head-Mounted Displays. In: Knapčíková, L., Peraković, D. (eds) 7th EAI International Conference on Management of Manufacturing Systems. MMS 2022. EAI/Springer Innovations in Communication and Computing. Springer, Cham. https://doi.org/10.1007/978-3-031-22719-6_17
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