Location via proxy:   [ UP ]  
[Report a bug]   [Manage cookies]                
Skip to main content

Non-player Character Smart in Virtual Learning Environment: Empowering Education Through Artificial Intelligence

  • Conference paper
  • First Online:
Artificial Intelligence with and for Learning Sciences. Past, Present, and Future Horizons (WAILS 2024)

Part of the book series: Lecture Notes in Computer Science ((LNCS,volume 14545))

  • 212 Accesses

Abstract

In recent years, the evolution of intelligent NPC (Non-player Characters) generated by artificial intelligence (AI) has revolutionized numerous sectors, from entertainment to education and virtual assistance. Intelligent NPC, delineated as virtual entities within video games and interactive simulations, exhibit a notable proficiency in artificial intelligence, autonomy, interaction, and decision-making. These entities, portrayed as realistic digital representations, assume a pivotal role in enhancing the user experience by dynamically adapting to the choices made by players. In the educational sector, NPC can improve learning and interaction between students, for example they can be used as virtual tutors to assist students and answer questions to provide explanations for complex concepts. Therefore, this work aims to develop an intelligent NPC to be integrated within the Inclusive Virtual Museum to promote knowledge of cultural heritage in the students.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Subscribe and save

Springer+ Basic
$34.99 /Month
  • Get 10 units per month
  • Download Article/Chapter or eBook
  • 1 Unit = 1 Article or 1 Chapter
  • Cancel anytime
Subscribe now

Buy Now

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 44.99
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 54.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

Similar content being viewed by others

References

  1. Bini, S.A.: Artificial intelligence, machine learning, deep learning, and cognitive computing: what do these terms mean and how will they impact health care? J. Arthroplast. 33(8), 2358–2361 (2018). https://doi.org/10.1016/j.arth.2018.02.067

    Article  Google Scholar 

  2. Topol, E.J.: High-performance medicine: the convergence of human and artificial intelligence. Nat. Med. https://doi.org/10.1038/s41591-018-0300-7

  3. Haeberle, H.S., Helm, J.M., Navarro, S.M., et al.: Artificial intelligence and machine learning in lower extremity arthroplasty: a review. J. Arthroplast. (2019). https://doi.org/10.1016/j.arth.2019.05.055T

    Article  Google Scholar 

  4. Wei, X., Jia, H.: A review of the application of artificial intelligence in the virtual learning environment. In: 2021 Tenth International Conference of Educational Innovation through Technology (EITT), pp. 79–82. IEEE. (2021)

    Google Scholar 

  5. Bundy A. Preparing for the future of artificial intelligence[J]. 2017

    Google Scholar 

  6. Rus, V., D’Mello, S., Hu, X., Graesser, A.: Recent advances in conversational intelligent tutoring systems. AI Mag. 34(3), 42–54 (2013)

    Google Scholar 

  7. Yao, F., Zhang, C., Chen, W.: Smart talking robot Xiaotu: participatory library service based on artificial intelligence. Library Hi Tech (2015)

    Google Scholar 

  8. Marchi, E., Schuller, B., Baird, A., et al.: The ASC-inclusion perceptual serious gaming platform for autistic children. IEEE Trans. Games 11(4), 328–339 (2018)

    Article  Google Scholar 

  9. Campitiello, L., Caldarelli, A., Todino, M.D., Di Tore, P.A., Di Tore, S., Lecce, A.: Maximising accessibility in museum education through virtual reality: an inclusive perspective. Italian J. Health Educ. Sport Inclusive Didactics 6(4) (2022)

    Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

Corresponding author

Correspondence to L. Campitiello .

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2024 The Author(s), under exclusive license to Springer Nature Switzerland AG

About this paper

Check for updates. Verify currency and authenticity via CrossMark

Cite this paper

Campitiello, L., Beatini, V., Di Tore, S. (2024). Non-player Character Smart in Virtual Learning Environment: Empowering Education Through Artificial Intelligence. In: Palomba, F., Gravino, C. (eds) Artificial Intelligence with and for Learning Sciences. Past, Present, and Future Horizons. WAILS 2024. Lecture Notes in Computer Science, vol 14545. Springer, Cham. https://doi.org/10.1007/978-3-031-57402-3_14

Download citation

  • DOI: https://doi.org/10.1007/978-3-031-57402-3_14

  • Published:

  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-031-57401-6

  • Online ISBN: 978-3-031-57402-3

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics