Overview
Part of the book series: Lecture Notes in Computer Science (LNCS, volume 14593)
Included in the following conference series:
Conference proceedings info: CVM 2024.
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About this book
The 34 full papers were carefully reviewed and selected from 212 submissions. The papers are organized in topical sections as follows:
Part I: Reconstruction and Modelling, Point Cloud, Rendering and Animation, User Interations.
Part II: Facial Images, Image Generation and Enhancement, Image Understanding, Stylization, Vision Meets Graphics.
Keywords
- Animation and physical simulation
- Cognition of visual media
- Content security of visual media
- Editing and composition of visual media
- Enhancement and re-rendering of visual media
- Geometric computing for image and video
- Geometry modeling and processing
- Image and video retrieval
- Interactive editing of visual media
- Machine Learning for visual media
- Recognition and understanding of visual media
- Social Networks and social media
- Visualization and visual analytics
Table of contents (18 papers)
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Facial Images
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Vision Meets Graphics
Other volumes
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Computational Visual Media
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Computational Visual Media
Editors and Affiliations
Bibliographic Information
Book Title: Computational Visual Media
Book Subtitle: 12th International Conference, CVM 2024, Wellington, New Zealand, April 10–12, 2024, Proceedings, Part II
Editors: Fang-Lue Zhang, Andrei Sharf
Series Title: Lecture Notes in Computer Science
DOI: https://doi.org/10.1007/978-981-97-2092-7
Publisher: Springer Singapore
eBook Packages: Computer Science, Computer Science (R0)
Copyright Information: The Editor(s) (if applicable) and The Author(s), under exclusive license to Springer Nature Singapore Pte Ltd. 2024
Softcover ISBN: 978-981-97-2091-0Published: 05 April 2024
eBook ISBN: 978-981-97-2092-7Published: 29 March 2024
Series ISSN: 0302-9743
Series E-ISSN: 1611-3349
Edition Number: 1
Number of Pages: XIV, 377
Number of Illustrations: 2 b/w illustrations, 137 illustrations in colour
Topics: Image Processing and Computer Vision, Pattern Recognition, Computer Applications, Computer Graphics, Artificial Intelligence, Algorithms