Abstract
Virtual Reality (VR) is one of the major technology trends right now and will increase much more in the future. This technology promotes a new way of interaction, communication, and productivity. This paper aims to allow students with special needs to work and interact with Google Earth using VR. The theoretical framework used, the International Classification of Functioning, Disability, and Health (ICF) perspective and checklists, allows us to identify the best way to propose an interactive and funny learning process for students with Special Educational Needs (SEN). By means of ICF, the definition of the proper technological tools and of the main steps in which the learning process can be divided is possible. This approach, indeed, leads to the translation of cognitive tasks that can result too complex for students with cognitive fragilities into concrete experiences more easily to do for all, promoting inclusion and equity in our modern digital society. In the present work, the inclusive VR-based technology is tested on a group of 10 students with SEN in Google Earth environment, and the final outcomes in terms of system usability are presented.
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
Similar content being viewed by others
References
Aspoc association (2023). http://www.aspoc.it/
Faruk, M., M, I.M.S.U., Syafi’i, I., Mukhidin, Sukirman, D., Ali, M., Alias, N.: The role of using virtual reality in learning in an education environment. In: Proceedings of the Unima International Conference on Social Sciences and Humanities (UNICSSH 2022), pp. 1234–1238. Atlantis Press (2023). https://doi.org/10.2991/978-2-494069-35-0_148
Organization, W.H.: International Classification of Functioning. Disability and Health. World Health Organization, Geneva, Switzerland (2001)
Di Paolo, A., Beatini, V., Di Tore, S., Todino, M.: How serious game can promote inclusion, history and cultural heritage through the virtual reality. J. Inclusive Methodol. Technol. Learn. Teach. 3 (2023)
Tomlinson, C.A., Sousa, D.A.: Differentiation and the Brain: How Neuroscience supports the Learner-Friendly Classroom. Solution Tree, 1st edn. (2010)
Wells, G.: Dialogic Inquiry: Towards a Socio-cultural Practice and Theory of Education. Learning in Doing: Social, Cognitive and Computational Perspectives, Cambridge University Press (1999). https://doi.org/10.1017/CBO9780511605895
Tzanavari, A., Tsapatsoulis, N.: Affective, interactive and cognitive methods for E-Learning design: creating an optimal education experience. IGI Global (2010). https://doi.org/10.4018/978-1-60566-940-3
Bandura, A.: Social Learning Theory. Prentice Hall, Englewood Cliffs (1977)
Bandura, A.: Social Fundations of Though and Action. Prentice-Hall, Michigan (1986)
Akçayir, M., Akçayir, G.: Advantages and challenges associated with augmented reality for education: a systematic review of the literature. Educ. Res. Rev. 20, 1–11 (2017). https://doi.org/10.1016/j.edurev.2016.11.002. https://www.sciencedirect.com/science/article/pii/S1747938X16300616
Christou, C.: Virtual Reality in Education. Affective, Interactive and Cognitive Methods for E-Learning Design: Creating an Optimal Education Experience. IGI Global. https://doi.org/10.4018/978-1-60566-940-3
Wu, H.K., Lee, S.W.Y., Chang, H.Y., Liang, J.C.: Current status, opportunities and challenges of augmented reality in education. Comput. Educ. 62, 41–49 (2013). https://doi.org/10.1016/j.compedu.2012.10.024. https://www.sciencedirect.com/science/article/pii/S0360131512002527
Saidin, N.F., Halim, N.D.A., Yahaya, N.: A review of research on augmented reality in education: advantages and applications. Int. Educ. Stud. 8(13) (2015). https://doi.org/10.1016/j.edurev.2016.11.002. https://www.sciencedirect.com/science/article/pii/S1747938X16300616
Frederiksen, J.G., Sørensen, S.M.D., Konge, L., Svendsen, M.B.S., Nobel-Jørgensen, M., Bjerrum, F., Andersen, S.A.W.: Cognitive load and performance in immersive virtual reality versus conventional virtual reality simulation training of laparoscopic surgery: a randomized trial. Surg. Endosc. 34, 1244–1252 (2020)
Bower, M., Howe, C., McCredie, N., Robinson, A., Grover, D.: Augmented reality in education - cases, places and potentials. Educ. Media Int. 51(1), 1–15 (2014). https://doi.org/10.1080/09523987.2014.889400
Yaruss, J.S., Quesal, R.W.: Overall assessment of the speaker’s experience of stuttering (oases): documenting multiple outcomes in stuttering treatment. J. Fluency Disord. 31(2), 90–115 (2006)
Organization, W.H.: International Classification of Functioning, Disability, and Health: Children & Youth Version: ICF-CY. World Health Organization (2007)
Barnes, C., Mercer, G.: Competing models and approaches. Exploring disability, pp. 14–42 (2010)
Peterson, D.B.: International classification of functioning, disability and health: an introduction for rehabilitation psychologists. Rehabil. Psychol. 50(2), 105 (2005)
Schuntermann, M.F.: The implementation of the international classification of functioning, disability and health in germany: experiences and problems. Int. J. Rehabil. Res. 28(2), 93–102 (2005)
Google earth vr (2023). https://arvr.google.com/earth/
Brooke, J., et al.: Sus-a quick and dirty usability scale. Usability Eval. Ind. 189(194), 4–7 (1996)
Rojas-Sánchez, M.A., Palos-Sánchez, P.R., Folgado-Fernández, J.A.: Systematic literature review and bibliometric analysis on virtual reality and education. Educ. Inf. Technol. 28(1), 155–192 (2023)
Lorenzo, G.G., Newbutt, N.N., Lorenzo-Lledo, A.A.: Design concepts for solution and solid-state emitters-a modern viewpoint on classical and non-classical approaches. Education and information technologies (2023)
Author information
Authors and Affiliations
Corresponding author
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2023 The Author(s), under exclusive license to Springer Nature Switzerland AG
About this paper
Cite this paper
Carruba, M.C., Calcagno, A., Covarrubias, M. (2023). Google Earth in VR, for Students with Special Needs. In: De Paolis, L.T., Arpaia, P., Sacco, M. (eds) Extended Reality. XR Salento 2023. Lecture Notes in Computer Science, vol 14219. Springer, Cham. https://doi.org/10.1007/978-3-031-43404-4_1
Download citation
DOI: https://doi.org/10.1007/978-3-031-43404-4_1
Published:
Publisher Name: Springer, Cham
Print ISBN: 978-3-031-43403-7
Online ISBN: 978-3-031-43404-4
eBook Packages: Computer ScienceComputer Science (R0)