Abstract
This paper introduces an innovative approach to Virtual Reality (VR)-based art therapy for pottery modeling using Hand Gesture Recognition (HGR) technology. Traditional pottery modeling methods have limitations in terms of accessibility and cost, making it challenging for individuals with physical or mental health conditions to engage in this therapeutic activity. The paper proposes the use of VR and HGR technologies to provide a more accessible and immersive pottery modeling experience. The VR application simulates the process of modeling and decorating a traditional ceramic vase, providing users with a range of digital tools and materials. The HGR system, based on a neural network, allows users to manipulate virtual pottery with their hands in a natural and intuitive way, providing real-time feedback and guidance. The application offers different modes to accommodate various motor skills and cognitive abilities. The study discusses the therapeutic benefits of VR-based art therapy and the potential of HGR technology in enhancing the immersive and interactive nature of the experience. Overall, the VR-based art therapy program presented in this paper offers a scalable and adaptable solution for individuals with limited access to traditional pottery tools and materials, promoting greater accessibility and personalization in art therapy.
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Notes
- 1.
The Clayxels Unity asset: https://www.clayxels.com/.
- 2.
Tensorflow lite for Unity: https://github.com/asus4/tf-lite-unity-sample.
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This research was supported by the “Casa delle Tecnologie Emergenti di Matera” project.
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Capece, N. et al. (2023). Enhancing Art Therapy with Virtual Reality and Hand Gesture Recognition: A Case Study in Pottery Modeling. In: De Paolis, L.T., Arpaia, P., Sacco, M. (eds) Extended Reality. XR Salento 2023. Lecture Notes in Computer Science, vol 14219. Springer, Cham. https://doi.org/10.1007/978-3-031-43404-4_14
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