Abstract
This paper presents a case study of a multidisciplinary team designing a virtual environment and instrument for young children’s science inquiry learning. The designers had the course of meetings to collaboratively develop a learning unit using CLOVES, a virtual world builder. The study showed the potential of CLOVES as a collaborative medium. The designers actively participated in decision-making at every stage of the design process and shared knowledge among one another, which helped the establishment of common ground.
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© 2004 Springer-Verlag Berlin Heidelberg
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Cho, Y., Park, K.S., Moher, T., Johnson, A.E. (2004). Mediating Collaborative Design for Constructing Educational Virtual Reality Environments: A Case Study. In: Luo, Y. (eds) Cooperative Design, Visualization, and Engineering. CDVE 2004. Lecture Notes in Computer Science, vol 3190. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-540-30103-5_4
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DOI: https://doi.org/10.1007/978-3-540-30103-5_4
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-540-23149-3
Online ISBN: 978-3-540-30103-5
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