Abstract
The problem of defining robot behaviors to completely address a large and complex set of situations is very challenging. We present an approach for robot’s action selection in the robot soccer domain using Case-Based Reasoning techniques. A case represents a snapshot of the game at time t and the actions the robot should perform in that situation. We basically focus our work on the retrieval and reuse steps of the system, presenting the similarity functions and a planning process to adapt the current problem to a case. We present first results of the performance of the system under simulation and the analysis of the parameters used in the approach.
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Ros, R., Veloso, M., de Màntaras, R.L., Sierra, C., Arcos, J.L. (2006). Retrieving and Reusing Game Plays for Robot Soccer. In: Roth-Berghofer, T.R., Göker, M.H., Güvenir, H.A. (eds) Advances in Case-Based Reasoning. ECCBR 2006. Lecture Notes in Computer Science(), vol 4106. Springer, Berlin, Heidelberg. https://doi.org/10.1007/11805816_6
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DOI: https://doi.org/10.1007/11805816_6
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