LipSync Pro
The primary LipSync product, LipSync Pro provides the best quality in total facial animation, including lip-syncing, emotions and full-body gesture support, to really bring your characters to life.
The primary LipSync product, LipSync Pro provides the best quality in total facial animation, including lip-syncing, emotions and full-body gesture support, to really bring your characters to life.
LipSync Lite is a slimmed-down version of LipSync Pro. It's completely free to use if you want to get a feel for LipSync before buying, or if you just don't need the features of LipSync Pro.
Feature |
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---|---|---|
Flexible LipSync pose editor. | ||
Creates reusable animations, not tied to a single character. | ||
Blend Systems allow support for any type of model or sprite. | ||
Cross-platform - works with builds for PC, Mac, Linux, iOS, Android and more. | ||
Phoneme Sets - Use different sets of phonemes for different purposes or languages. | ||
Emotion Poses allow for full facial animation as well as lip syncing. | ||
The Gesture track allows separate full-body animations to be cued along with phonemes and emotions. | ||
AutoSync - automatically detect phonemes in an audio clip. | ||
Free technical support. | ||
Full source code included. | ||
Includes a free copy of Eye Controller. | ||
$35 | Free |
It's Complete
LipSync Pro ties together three important components of creating expressive speech:
Phonemes are the core mouth shapes that create lip-syncing.
Emotions are the overall facial expressions that give more meaning to the dialogue.
Gestures are larger, sometimes whole-body animations that underline important words or sentences.
It's Simple
With a fully-featured Clip Editor that's focused on ease-of-use, including audio scrubbing, a zoomable timeline, marker multi-selection, rebindable keyboard
shortcuts and a real-time animation preview.
Plus, AutoSync allows you to set-up phoneme data for an entire clip in just 2 clicks!
It's Flexible
The Pose Editor gives you the tools to mix blend shapes and bones together to get the best look for each Pose on your characters. It also includes a presets system,
letting you store your character setups, and use them on other compatible characters.
On top of all that, LipSync's animation files can be played back on any LipSync character, so you're never wasting time repeating yourself.
It's Compatible
LipSync is designed to fit into your workflow without getting in the way. Its editors are dockable, support both light and dark skins and fit in with the rest of
Unity.
In addition, LipSync's Blend System component allows it to work with almost any method of creating and displaying a character, from Blendshapes and Sprites,
to support for third-party character systems like Morph3D and UMA 2.
Probably! If it's a 3D modelling or animation package, create your models with either blend shapes (morph targets) for various facial poses, or with a bone-based facial
rig.
If you're using a character generator (such as Adobe Fuse or MakeHuman) make sure that it exports either of the above with its models, or we have official support for it
(E.G. UMA 2 and MCS).
Not at the moment. Although you can create a LipSyncData object (our animation data) through code, the AutoSync system used for automatic lipsyncing only works inside the Unity editor.
Yes! While we can't currently provide an exact timeframe, support for several other languages in the Montreal Forced Aligner module for AutoSync3 is in development, and the upcoming cloud-based transcription modules (Google Cloud, etc) support many other languages natively.
As the Asset Store description states, macOS Sierra and up aren't supported by AutoSync2, A.K.A the PocketSphinx module in AutoSync3. If you're still using LipSync Pro 1.45 or lower, download the free 1.5 update to get access to AutoSync3 and its new Montreal Forced Aligner module, which is fully compatible with both macOS and Windows.
That's not a question, but for help with integrating/extending the more technical sides of LipSync, feel free to contact us! We'll do our best to help out.
The two versions of the module available from the Extension Window share the same code, and just include different versions of the Montreal Forced Aligner program.
It's designed so you can simply download both versions, and as long as each team member has run the AutoSync Setup Wizard, or configured the module themselves, the correct
version will be used.
The Montreal Forced Aligner binaries are included inside the package for ease of downloading, and to allow the setup wizard to locate them automatically, but they can be moved outside the project. See the Documentation Pages for details on setting this up.