AI, Absurdity, and Learning FasterImagine a fox standing in the doorway on the roof of an English manor, gripping the frame with all its limbs as the strongest wind blows…Feb 10Feb 10
Video Recommendation — Deep Dive into LLMs like ChatGPTMost of us are using LLMs for work these days. Personally, I use them across multiple domains:Feb 7Feb 7
Lua needs more loveThree years ago, I became familiar with Lua for an interview test task. Before that, I had no experience with it.Feb 4Feb 4
Let’s Return to Indie GamingThere’s something special about indie games — a spark of creativity, a touch of charm, and a refreshing sense of freedom that big-budget…Jan 62Jan 62
The Hidden Risk of the Bus Factor in Game DevelopmentA few years ago, I came across the term “bus factor” — the number of people on a team who could be hit by a metaphorical bus before a…Jan 3Jan 3
The Camouflage of Cards: My Thoughts on Voice of Cards as a Game DeveloperI tried Voice of Cards: The Beasts of Burden this weekend, a turn-based RPG with a card-based battle system. Initially, I assumed it was…Nov 4, 2024Nov 4, 2024
Rewind and Redo: How Tactical Breach Wizards Brings Puzzle Mechanics to Tactical GamesThis weekend’s game is Tactical Breach Wizards. I’m not going to dive into a full review here, but if you’re a fan of puzzles, tactical…Oct 28, 2024Oct 28, 2024
Python for Game Designers: Simulating a Simple 1v1 FightIn the previous article, I explored why game designers should consider using Python. Now, we’ll dive into a simple example of a game…Oct 14, 2024Oct 14, 2024
Exploring Inkbound: A Fresh Take on Roguelike Progression and Turn-Based CombatThis weekend, I dove into Inkbound — an innovative roguelike, a turn-based action game from the creators of Monster Train. For fans of…Oct 8, 2024Oct 8, 2024
Thanks, as I mostly make games for programmers it means a lot of things are determenistic in game…Oct 6, 2024Oct 6, 2024