Alexander Pfeiffer is recipient of a Max Kade Fellowship awarded by the Austrian Academy of Science to work 2019-2020 at MIT with The Education Arcade. His research focus as a postdoctoral fellow was on blockchain technologies and their impact on game-based education and learning assessment. Before joining MIT, Alexander headed the center for applied game studies at Danube-University Krems, Austria, for eight years.
Extended Abstracts of the 2020 Annual Symposium on Computer-Human Interaction in Play
Bullying can have various negative short and long-term consequences for adolescents. With online ... more Bullying can have various negative short and long-term consequences for adolescents. With online technology expanding the occasions for bullying, developing solutions to prevent bullying and cyberbullying has become even more pressing. We have developed two prototypes of educational games to raise awareness of the consequences of bullying among adolescents by putting them into the role of a bystander. The two games differed in the form of gameplay: one allowed for explorative play while the other used a linear narrative. We report on first results obtained by evaluating both games in classrooms and reflect on how integrating such games into a classroom context can be beneficial.
Extended Abstracts of the 2020 Annual Symposium on Computer-Human Interaction in Play
Bullying can have various negative short and long-term consequences for adolescents. With online ... more Bullying can have various negative short and long-term consequences for adolescents. With online technology expanding the occasions for bullying, developing solutions to prevent bullying and cyberbullying has become even more pressing. We have developed two prototypes of educational games to raise awareness of the consequences of bullying among adolescents by putting them into the role of a bystander. The two games differed in the form of gameplay: one allowed for explorative play while the other used a linear narrative. We report on first results obtained by evaluating both games in classrooms and reflect on how integrating such games into a classroom context can be beneficial.
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