ABSTRACT We describe our use of the Experience API in preparing blue-collar workers for three fre... more ABSTRACT We describe our use of the Experience API in preparing blue-collar workers for three frequently arising work contexts, including, for example, the requirement to perform maintenance tasks exactly as specified, consistently, quickly, and without error. We provide some theoretical underpinning for modi-fying and updating the API to remain useful in near-future training scenarios, such as having a shorter time allowed for kinaesthetic learning experiences than in traditional apprenticeships or training. We propose ways to involve a wide range of stakeholders in appraising the API and ensuring that any enhancements to it, or add-ons, are useful, feasible and compatible with current TEL practices and tools, such as learning-design modelling languages.
International Journal of Technology Enhanced Learning, 2010
ABSTRACT The trends in web development of educational applications and of Web 2.0 or social appli... more ABSTRACT The trends in web development of educational applications and of Web 2.0 or social applications are converging. Platforms are designed to host a variety of software components (called widgets or plugins), which can be organised or combined (mashed-up) at user’s convenience. Such platforms can be exploited as both personalised learning environment (PLE) and as social network applications. This article argues that six qualitative dimensions can be defined to analyse the main features of these platforms: the screen dimension measures the visual integration, the data dimension measures the portability of data, the temporal dimension measures the rate of data synchronisation, the social dimension measures the networking of users, the activity dimension measures the structuring of users’ interactions with the environment, and the runtime dimension measures the flexibility in accessing the environment from different end points. As a proof of concept of the introduced dimensions, a few familiar Web 2.0 platforms are first measured along each dimension and then, using the results visualised as spider diagrams, compared with respect to their usefulness as PLEs.
ABSTRACT Tout enseignement est à distance. De nouveaux environnements informatisés peuvent évalue... more ABSTRACT Tout enseignement est à distance. De nouveaux environnements informatisés peuvent évaluer automatiquement diverses productions d’apprenants et leur procurer divers renseignements sur ces dernières. En révélant d’autres distances que physiques (épistémiques et sociales), et en s’agrégeant au sein de plates-formes sociales, ces environnements offrent de nouvelles perspectives dans l’enseignement à distance et en présence. Cet article présente trois widgets évaluant des aspects divers des processus d’apprentissage et délivrant leurs évaluations sous la forme de distances (distance sémantique, cognitive individuelle ou sociale). Ces trois widgets peuvent s’interconnecter pour former un environnement personnel d’apprentissage, environnement qui a fait l’objet d’une première étude exploratoire d’usage, avec des étudiants d’informatique.
International Journal of Knowledge and Learning, Mar 20, 2015
Articles are still the predominant format in scientific publishing, even in the web-based era. Ho... more Articles are still the predominant format in scientific publishing, even in the web-based era. However, scientific articles often lack semantic markup. In this paper, we propose an integrated publishing and journal management workflow based on the DSpace repository software. A simple authoring and submission process, including content storage in an eXtensible Markup Language (XML)-based format and automated metadata extraction directly from the author's document, allows extending articles with structured metadata ...
Novatica Revista De La Asociacion De Tecnicos De Informatica, 2008
Seleccionar todos Título: Redes de alimentadores distribuidos para el aprendizaje. (El futuro de ... more Seleccionar todos Título: Redes de alimentadores distribuidos para el aprendizaje. (El futuro de la tecnología educativa) Autores: Wild, Fridolin; Sigurdarson, Steinn E. Revista: Novática: Revista de la Asociación de Técnicos de Informática, 2008 MAY-JUN; XXXIV (193) Página(s): 40-44 ISSN: 02112124. ...
Wild, F., Kalz, M., & Palmér, M. (Eds.) (2008). Proceedings of the First Internationa... more Wild, F., Kalz, M., & Palmér, M. (Eds.) (2008). Proceedings of the First International Workshop on Mashup Personal Learning Environments (MUPPLE08). September, 17, 2008, Maastricht, The Netherlands: CEUR Workshop Proceedings, ISSN 1613-0073. Available at http://ceur-ws.org/Vol-388.
Augmented Reality is providing a whole new set of possibilities to improve proficiency and safety... more Augmented Reality is providing a whole new set of possibilities to improve proficiency and safety on the workplace and reduce costs during training, in particular in manufacturing and automotive industries. Among the applications developed to support workers on the shop floor, telementoring plays a leading role as a demonstrator of the capabilities of AR in industry. This paper explores the user experience of telementoring via GhostHands-the use of a virtual model of a men-tor's real hands, appearing in a workers full AR view of a work task. The mentor can see the workers view 'through their eyes' and can place their GhostHands into that view. Both worker and mentor appear to cope with this 'ghost assisted' experience very well, and recognise a sense of joint accomplishment from the cues that the hands embody in completing a task.
Wild, F., Kalz, M., & Palmér, M. (Eds.) (2008). Proceedings of the First International Workshop o... more Wild, F., Kalz, M., & Palmér, M. (Eds.) (2008). Proceedings of the First International Workshop on Mashup Personal Learning Environments (MUPPLE08). September, 17, 2008, Maastricht, The Netherlands: CEUR Workshop Proceedings, ISSN 1613-0073. Available at http://ceur-ws.org/Vol-388.
Novática: Revista de la Asociación de Técnicos de Informática, May 1, 2008
Seleccionar todos Título: Redes de alimentadores distribuidos para el aprendizaje. (El futuro de ... more Seleccionar todos Título: Redes de alimentadores distribuidos para el aprendizaje. (El futuro de la tecnología educativa) Autores: Wild, Fridolin; Sigurdarson, Steinn E. Revista: Novática: Revista de la Asociación de Técnicos de Informática, 2008 MAY-JUN; XXXIV (193) Página(s): 40-44 ISSN: 02112124. ...
The MUPPLE workshop serves as a forum to bring together researchers and developers from these pro... more The MUPPLE workshop serves as a forum to bring together researchers and developers from these projects and an open public that have an interest in understanding and engineering mash-up personal learning environments (MUPPLEs). The aim of this workshop is to bring together the various research and development groups in technology-enhanced learning that currently focus on the development of the next
Novática: Revista de la Asociación de Técnicos de Informática, May 1, 2008
Seleccionar todos Título: Presentación. Technology - Enhanced Learning. (El futuro de la tecnolog... more Seleccionar todos Título: Presentación. Technology - Enhanced Learning. (El futuro de la tecnología educativa) Autores: Delgado Kloos, Carlos; Wild, Fridolin Revista: Novática: Revista de la Asociación de Técnicos de Informática, 2008 MAY-JUN; XXXIV (193) Página(s): 03-05 ISSN: 02112124. ...
A change in perspective can be certified in the recent years to technology-enhanced learning rese... more A change in perspective can be certified in the recent years to technology-enhanced learning research and development: More and more learning applications on the web are putting the learner centre stage, not the organisation. They empower learners with capabilities to customize and even construct their own personal learning environments (PLEs). These PLEs typically consist of distributed web-applications and services that support system-spanning collaborative and individual learning activities in formal as well as informal settings. These PLEs typically complement or interface with Learning Management Systems (LMS) with additional widgets, services, and data integrated from and with organization-external learning tools. Consequently, the aim of this workshop is not to discuss the concepts PLE vs. LMS, but to focus more generally on how learning experiences can be enriched using mash-ups of widgets and services with microformats and how technology can help to respond automatically ...
ABSTRACT We describe our use of the Experience API in preparing blue-collar workers for three fre... more ABSTRACT We describe our use of the Experience API in preparing blue-collar workers for three frequently arising work contexts, including, for example, the requirement to perform maintenance tasks exactly as specified, consistently, quickly, and without error. We provide some theoretical underpinning for modi-fying and updating the API to remain useful in near-future training scenarios, such as having a shorter time allowed for kinaesthetic learning experiences than in traditional apprenticeships or training. We propose ways to involve a wide range of stakeholders in appraising the API and ensuring that any enhancements to it, or add-ons, are useful, feasible and compatible with current TEL practices and tools, such as learning-design modelling languages.
International Journal of Technology Enhanced Learning, 2010
ABSTRACT The trends in web development of educational applications and of Web 2.0 or social appli... more ABSTRACT The trends in web development of educational applications and of Web 2.0 or social applications are converging. Platforms are designed to host a variety of software components (called widgets or plugins), which can be organised or combined (mashed-up) at user’s convenience. Such platforms can be exploited as both personalised learning environment (PLE) and as social network applications. This article argues that six qualitative dimensions can be defined to analyse the main features of these platforms: the screen dimension measures the visual integration, the data dimension measures the portability of data, the temporal dimension measures the rate of data synchronisation, the social dimension measures the networking of users, the activity dimension measures the structuring of users’ interactions with the environment, and the runtime dimension measures the flexibility in accessing the environment from different end points. As a proof of concept of the introduced dimensions, a few familiar Web 2.0 platforms are first measured along each dimension and then, using the results visualised as spider diagrams, compared with respect to their usefulness as PLEs.
ABSTRACT Tout enseignement est à distance. De nouveaux environnements informatisés peuvent évalue... more ABSTRACT Tout enseignement est à distance. De nouveaux environnements informatisés peuvent évaluer automatiquement diverses productions d’apprenants et leur procurer divers renseignements sur ces dernières. En révélant d’autres distances que physiques (épistémiques et sociales), et en s’agrégeant au sein de plates-formes sociales, ces environnements offrent de nouvelles perspectives dans l’enseignement à distance et en présence. Cet article présente trois widgets évaluant des aspects divers des processus d’apprentissage et délivrant leurs évaluations sous la forme de distances (distance sémantique, cognitive individuelle ou sociale). Ces trois widgets peuvent s’interconnecter pour former un environnement personnel d’apprentissage, environnement qui a fait l’objet d’une première étude exploratoire d’usage, avec des étudiants d’informatique.
International Journal of Knowledge and Learning, Mar 20, 2015
Articles are still the predominant format in scientific publishing, even in the web-based era. Ho... more Articles are still the predominant format in scientific publishing, even in the web-based era. However, scientific articles often lack semantic markup. In this paper, we propose an integrated publishing and journal management workflow based on the DSpace repository software. A simple authoring and submission process, including content storage in an eXtensible Markup Language (XML)-based format and automated metadata extraction directly from the author's document, allows extending articles with structured metadata ...
Novatica Revista De La Asociacion De Tecnicos De Informatica, 2008
Seleccionar todos Título: Redes de alimentadores distribuidos para el aprendizaje. (El futuro de ... more Seleccionar todos Título: Redes de alimentadores distribuidos para el aprendizaje. (El futuro de la tecnología educativa) Autores: Wild, Fridolin; Sigurdarson, Steinn E. Revista: Novática: Revista de la Asociación de Técnicos de Informática, 2008 MAY-JUN; XXXIV (193) Página(s): 40-44 ISSN: 02112124. ...
Wild, F., Kalz, M., & Palmér, M. (Eds.) (2008). Proceedings of the First Internationa... more Wild, F., Kalz, M., & Palmér, M. (Eds.) (2008). Proceedings of the First International Workshop on Mashup Personal Learning Environments (MUPPLE08). September, 17, 2008, Maastricht, The Netherlands: CEUR Workshop Proceedings, ISSN 1613-0073. Available at http://ceur-ws.org/Vol-388.
Augmented Reality is providing a whole new set of possibilities to improve proficiency and safety... more Augmented Reality is providing a whole new set of possibilities to improve proficiency and safety on the workplace and reduce costs during training, in particular in manufacturing and automotive industries. Among the applications developed to support workers on the shop floor, telementoring plays a leading role as a demonstrator of the capabilities of AR in industry. This paper explores the user experience of telementoring via GhostHands-the use of a virtual model of a men-tor's real hands, appearing in a workers full AR view of a work task. The mentor can see the workers view 'through their eyes' and can place their GhostHands into that view. Both worker and mentor appear to cope with this 'ghost assisted' experience very well, and recognise a sense of joint accomplishment from the cues that the hands embody in completing a task.
Wild, F., Kalz, M., & Palmér, M. (Eds.) (2008). Proceedings of the First International Workshop o... more Wild, F., Kalz, M., & Palmér, M. (Eds.) (2008). Proceedings of the First International Workshop on Mashup Personal Learning Environments (MUPPLE08). September, 17, 2008, Maastricht, The Netherlands: CEUR Workshop Proceedings, ISSN 1613-0073. Available at http://ceur-ws.org/Vol-388.
Novática: Revista de la Asociación de Técnicos de Informática, May 1, 2008
Seleccionar todos Título: Redes de alimentadores distribuidos para el aprendizaje. (El futuro de ... more Seleccionar todos Título: Redes de alimentadores distribuidos para el aprendizaje. (El futuro de la tecnología educativa) Autores: Wild, Fridolin; Sigurdarson, Steinn E. Revista: Novática: Revista de la Asociación de Técnicos de Informática, 2008 MAY-JUN; XXXIV (193) Página(s): 40-44 ISSN: 02112124. ...
The MUPPLE workshop serves as a forum to bring together researchers and developers from these pro... more The MUPPLE workshop serves as a forum to bring together researchers and developers from these projects and an open public that have an interest in understanding and engineering mash-up personal learning environments (MUPPLEs). The aim of this workshop is to bring together the various research and development groups in technology-enhanced learning that currently focus on the development of the next
Novática: Revista de la Asociación de Técnicos de Informática, May 1, 2008
Seleccionar todos Título: Presentación. Technology - Enhanced Learning. (El futuro de la tecnolog... more Seleccionar todos Título: Presentación. Technology - Enhanced Learning. (El futuro de la tecnología educativa) Autores: Delgado Kloos, Carlos; Wild, Fridolin Revista: Novática: Revista de la Asociación de Técnicos de Informática, 2008 MAY-JUN; XXXIV (193) Página(s): 03-05 ISSN: 02112124. ...
A change in perspective can be certified in the recent years to technology-enhanced learning rese... more A change in perspective can be certified in the recent years to technology-enhanced learning research and development: More and more learning applications on the web are putting the learner centre stage, not the organisation. They empower learners with capabilities to customize and even construct their own personal learning environments (PLEs). These PLEs typically consist of distributed web-applications and services that support system-spanning collaborative and individual learning activities in formal as well as informal settings. These PLEs typically complement or interface with Learning Management Systems (LMS) with additional widgets, services, and data integrated from and with organization-external learning tools. Consequently, the aim of this workshop is not to discuss the concepts PLE vs. LMS, but to focus more generally on how learning experiences can be enriched using mash-ups of widgets and services with microformats and how technology can help to respond automatically ...
Published in Davy Preuveneers ed. "the Workshop Proceedings of the 11th International Conference on Intelligent Environments". Originally presented in the 1st Immersive Learning Research Network Conference (iLRN)., Jul 13, 2015
In this paper, we review the use of virtual and augmented reality tech-nologies for capture and e... more In this paper, we review the use of virtual and augmented reality tech-nologies for capture and externalization of tacit knowledge from complex activity in knowledge-intensive professions. We focus on technologies for converting experience hidden in activity with the aim to boost industry competitiveness, innovation, and facilitate learning on the job. As such types of knowledge and experience are difficult to capture and represent in traditional media, we explore emerging technology along two lines of investigation. First, we look at applications of virtual reality to then, second, focus on using sensors, augmented reality, and wearable technologies. We discuss existing and future applications of experience capturing with virtual and augmented reality technologies. This review provides a comprehensive overview for those interested in recording virtual, real, and augmented ac-tivities, methods for delivering the recorded data, and extracting knowledge.
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