An edition of GameMaker programming by example (2015)

GameMaker programming by example

master the development of 2D games by learning to use the powerful GameMaker language and tools provided by the GameMaker: Studio workspace and engine!

  • 1 Want to read

My Reading Lists:

Create a new list

Check-In

×Close
Add an optional check-in date. Check-in dates are used to track yearly reading goals.
Today

  • 1 Want to read

Buy this book

Last edited by ImportBot
December 9, 2022 | History
An edition of GameMaker programming by example (2015)

GameMaker programming by example

master the development of 2D games by learning to use the powerful GameMaker language and tools provided by the GameMaker: Studio workspace and engine!

  • 1 Want to read

Annotation

Publish Date
Publisher
Packt Publishing
Language
English

Buy this book

Previews available in: English

Book Details


Table of Contents

Cover; Copyright; Credits; About the Authors; About the Reviewer; www.PacktPub.com; Table of Contents; Preface; Chapter 1: Introduction to GameMaker: Studio; Chapter 2: Your First Game
Escape the Dungeon; Chapter 3: Introducing the GameMaker Language; Chapter 4: Fun with Infinity and Gravity
An Endless Platformer; Chapter 5: Saving and Loading Data; Chapter 6: A Multiplayer Sidescrolling Platformer; Chapter 7: Programming a Scrolling Shooter; Chapter 8: Introducing the GameMaker: Studio Physics Engine; Chapter 9: Wrapping Up; Index; Choosing your version.
The GameMaker: Studio interfaceAn example project; Summary; Creating your Escape the Dungeon game; Summary; Remaking Escape the Dungeon in the GML; Summary; Creating an endless platformer; Summary; Putting in a scoring system; Customizable controls; Summary; Sprite animation; Making your scrolling platformer scroll; Client/server multiplayer networking; Integrating Xbox gamepad support; Summary; Creating the main ship; Creating the enemies; Programming a Boss AI; Particles; Summary; A physics game; The physics engine in a regular game; Summary; Debugging; Helpful information on GameMaker.
Death and enemiesRandom spawning; Menus and textboxes; Review questions; Quick drills; Saving and loading a highscore; Saving control configurations; Review questions; Quick drills; Spritesheet importing; Programming the movement; Networking terminology; Printing the server's IP address and port on a screen; Creating the actual server; The client in your client/server system; Legacy gamepad support; Modern gamepad support; Review questions; Quick drills; Parenting in objects; Random enemy spawning; Review questions; Quick drills; Review questions; Quick drills; Compile-time errors.
Runtime errorsThe GameMaker: Studio debugger; Debugging functions; Quirks of the GameMaker Language; Unexplained resources; Export modules; Review questions; Quick drills; The sprite; The object; Making your enemies move; Damaging the player; Making the player shoot; Making the enemies shoot; Backgrounds; Sounds; Understanding the four events; Starting to code your player object; Random seeds; Displaying health and lives; Invincibility; 2D arrays; Menus; Textboxes; INI file encryption; Our Asynchronous Networking event.

Edition Notes

Includes index.

Published in
Birmingham, UK
Series
Community experience distilled, Community experience distilled

Classifications

Dewey Decimal Class
794.8/1536
Library of Congress
QA76.76.C672

The Physical Object

Pagination
1 online resource (1 volume)

ID Numbers

Open Library
OL32101093M
Internet Archive
gamemakerprogram0000chri
ISBN 10
1785888471, 1785887963
ISBN 13
9781785888472, 9781785887963
OCLC/WorldCat
935256966
Amazon ID (ASIN)
B016BW45DS

Community Reviews (0)

Feedback?
No community reviews have been submitted for this work.

Lists

This work does not appear on any lists.

History

Download catalog record: RDF / JSON / OPDS | Wikipedia citation
December 9, 2022 Edited by ImportBot import existing book
September 18, 2022 Edited by ImportBot import existing book
August 17, 2022 Edited by ImportBot import existing book
March 26, 2021 Created by MARC Bot Imported from Internet Archive item record