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Weird Chthonian Tales episode 1

Weird Chthonian Tales episode 1

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Pixel Art Details



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Title: Weird Chthonian Tales episode 1
Pixel Artist: Mrmo Tarius  (Level 10 Master Sniper :: 37494 points)
Posted: 1/16/2014 03:02
Palette: 16 colors
Statistics:  22 comments    77 faves    0 avatars

Travel deep below the mesmerizing abyss, through the ichorous dungeons of Cyäegha, fight your way through quavering Chthonian horrors and uncover ancient, abominable mysteries no sane person has seen before!

Best viewed at 3x or even larger magnification.

*updated* added eyes.


Weekly Challenge: Weird PixelsWeekly Challenge: Weird Pixels
Top Pixel Art - January 2014 (#7)Top Pixel Art - January 2014 (#7)

Discussion

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necrophagette (Level 2 Flatfoot) @ 5/20/2014 21:09

I adore it! I do hope you're considering making more of these :3


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RabidGolfCart (Level 3 Corporate Drone) @ 3/2/2014 23:54

I love this piece, it is very maddeningly well made.


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nedink (Level 1 Intern) @ 1/27/2014 21:34

Nicely done


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Harrisonk (Level 5 Assistant Manager) @ 1/21/2014 22:45

Hmm I wonder who will win this weeks challenge??? ;P


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Altourus (Level 4 Shichikyu) @ 1/20/2014 12:06

I'd definetely play it


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Chroso (Level 1 Intern) @ 1/19/2014 15:08

5/5 I want to play it.


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RAV (Level 1 Rookie) @ 1/19/2014 08:26

You know, you should do an animated version of this mockup, with that glitch-switch.

Where a town-folk version of this same scenery flickers up for a short moment, eerily.


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Mrmo Tarius (Level 10 Master Sniper) @ 1/19/2014 08:18

Step 1: make a mockup of a game you don't really know how it would be played and what gameplay mechanics to use.

Step 2: people post cool possible game mechanics in the comments

Step 3: say "YEAH that's EXACTLY what I had in mind!"

Step 4: $$$ profit $$$


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RAV (Level 1 Rookie) @ 1/19/2014 07:57

Of course, the less sanity he has, the more severe the "after-effects".

Sanity could be another form of mana. He uses it up from needing to cast spells from the Necronomicon to survive. But to what price. The challenge would be to get along sparingly.

"He who fights monsters should look to it that he himself does not become a monster".

Worst, he is not able to differentiate between good and evil anymore, the graphics would glitch/switch between monsters and harmless civilians. Like, when he gets back to town, everything looks monstrous there too, and he might be forced to defend from "attackers", but turns out he just slaughtered a bunch of innocent kids who wanted nothing more than play.

... or did he?...

=)


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Mrmo Tarius (Level 10 Master Sniper) @ 1/18/2014 15:02

A lot of postprocessing and filters in a certain popular image editing application :P


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Mr.Fahrenheit (Level 6 Serial Killer) @ 1/18/2014 13:46

Oh woah woah, that postprocess effect reminds me of what I wanted to do with my idea from The Colour of Space. What were some of the things you did to get it like that?


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Mrmo Tarius (Level 10 Master Sniper) @ 1/18/2014 06:47

Yeah, like 50 of them :D I may have gone overboard a bit, but I have been playing Ultratron lately and it has this awesome "glitch" screen filter :D


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CELS (Level 7 Lotus) @ 1/18/2014 04:38

Now that is very cool. It has that element of certain scary old school games where you just felt so helpless. Suddenly you'd stumble upon a very powerful monster with no warning and your heartrate would go through the roof.

But I agree, it's a shame to hide such a pretty scene behind the "fog of war". Did you add some kind of extra effect to simulate old pc screens?


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Mrmo Tarius (Level 10 Master Sniper) @ 1/18/2014 04:22
I actually had this in mind when making the eye guys, although the eye thing that earlier piece is IMO way creepier :)

The Z's were removed because the scene was noisy enough as it was :/

I was playing a bit with the fog/darkness concept (and the tacked-on postprocessing thing), this is the result :)


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CELS (Level 7 Lotus) @ 1/18/2014 03:54

Oh, you've updated it! Awesome. The eye reminds me of this piece, maybe because of the colours, or maybe because I just know you're behind this. I guess my only criticism, which may not be valid, is that I don't really understand how this game would work. There's no visible mechanic to illustrate what monsters are idle and what monsters are aggressive, so at a glance it just looks like he's being rushed by a horde of monsters. Your early version, with the weird Z icon, was more self-explanatory in my eyes. "Don't go near sleeping monsters, or they kill you." But on the other hand, it's just a pretty mockup for the sake of fun.

Can someone tell me why some of the coolest game mockups in the PJ gallery are made by a guy that doesn't work on games? There's no justice.


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Mandrill (Level 9 T-rex) @ 1/17/2014 15:42

The yellow works so damn well and all the sprites look horrifyingly pleasing.

Cute stuff! :)


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RetroStark (Level 1 Private) @ 1/17/2014 11:20

so amazing, great little mockup! 


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reis (Level 6 Serial Killer) @ 1/16/2014 12:43

Amazing piece. You're incridible!


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Mrmo Tarius (Level 10 Master Sniper) @ 1/16/2014 10:16

It's supposed to be mental state/sanity :)


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shampoop (Level 5 Killer Klown) @ 1/16/2014 09:25

what is the bottom gauge? Brain for stamina?  It's a pistol, shot it!


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skittle (Level 9 Nidan) @ 1/16/2014 06:33

This piece is going to be great to dissect. Another great piece!


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onilink_ (Level 8 Marshal) @ 1/16/2014 04:25

Fouaah...

Superb.


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