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I love this piece, it is very maddeningly well made.
Hmm I wonder who will win this weeks challenge??? ;P
You know, you should do an animated version of this mockup, with that glitch-switch.
Where a town-folk version of this same scenery flickers up for a short moment, eerily.
Step 1: make a mockup of a game you don't really know how it would be played and what gameplay mechanics to use.
Step 2: people post cool possible game mechanics in the comments
Step 3: say "YEAH that's EXACTLY what I had in mind!"
Step 4: $$$ profit $$$
Of course, the less sanity he has, the more severe the "after-effects".
Sanity could be another form of mana. He uses it up from needing to cast spells from the Necronomicon to survive. But to what price. The challenge would be to get along sparingly.
"He who fights monsters should look to it that he himself does not become a monster".
Worst, he is not able to differentiate between good and evil anymore, the graphics would glitch/switch between monsters and harmless civilians. Like, when he gets back to town, everything looks monstrous there too, and he might be forced to defend from "attackers", but turns out he just slaughtered a bunch of innocent kids who wanted nothing more than play.
... or did he?...
=)
A lot of postprocessing and filters in a certain popular image editing application :P
Oh woah woah, that postprocess effect reminds me of what I wanted to do with my idea from The Colour of Space. What were some of the things you did to get it like that?
Yeah, like 50 of them :D I may have gone overboard a bit, but I have been playing Ultratron lately and it has this awesome "glitch" screen filter :D
Now that is very cool. It has that element of certain scary old school games where you just felt so helpless. Suddenly you'd stumble upon a very powerful monster with no warning and your heartrate would go through the roof.
But I agree, it's a shame to hide such a pretty scene behind the "fog of war". Did you add some kind of extra effect to simulate old pc screens?
The Z's were removed because the scene was noisy enough as it was :/
I was playing a bit with the fog/darkness concept (and the tacked-on postprocessing thing), this is the result :)
Oh, you've updated it! Awesome. The eye reminds me of this piece, maybe because of the colours, or maybe because I just know you're behind this. I guess my only criticism, which may not be valid, is that I don't really understand how this game would work. There's no visible mechanic to illustrate what monsters are idle and what monsters are aggressive, so at a glance it just looks like he's being rushed by a horde of monsters. Your early version, with the weird Z icon, was more self-explanatory in my eyes. "Don't go near sleeping monsters, or they kill you." But on the other hand, it's just a pretty mockup for the sake of fun.
Can someone tell me why some of the coolest game mockups in the PJ gallery are made by a guy that doesn't work on games? There's no justice.
The yellow works so damn well and all the sprites look horrifyingly pleasing.
Cute stuff! :)
what is the bottom gauge? Brain for stamina? It's a pistol, shot it!
This piece is going to be great to dissect. Another great piece!
I adore it! I do hope you're considering making more of these :3