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How come that I didn't see this before!!!! This is absolutely beautiful to have only 9 colors. Very good job Mandril
The only thing that I'd probably have done differently is the stats. I'd put everything player-related in one place, everything enemy/boss-related in another. i.e. add the player's health + boost to ammo and life counters at the bottom and the boss' name and health bar to the top of the screen. But I guess that's just personal preference...
Apart from that small point I think you've done a great job. Palette, texture, details (love that engine flash behind the player ship), all done very nicely! Oh yeah, can I play this game please? ;D
@ Squid
Thank you very much. I really want to change it but have no internet to upload a more recent version for the next two weeks.
I just wanted to mention the player ship, until I was finished reading your description. It's the only thing I don't like about this. ;D the fish monster looks brilliant.
@ skeddles
Thank you very much. Awesome you like the texture!
@ Pixelart_kid
Hey, thanks a lot, kid! Always great to hear from you. ;)
@ crafty
Thanks!
I actually gave the fish a huge gun attached to the lower part of its body.. looked like a penis, haha.
@ ranska
Cheers!
Nope, I just started to "free-pixel" against a dark backround and tried to get somehting metal looking going. After a while I began to work out a rough fish-like form and added details/roughness.
That's beautiful ! How did you draw the boss. Did you draw on paper before.
There is a lot of details, i like it.
@ Lyud
Thank you very much! Cool you like the backround. :)
@ Dr. D
Thanks!
Not really a gradius thing. ;) I just wanted to make the ship contrast a bit from everything else since I'm only using 10 colours.
@ failureboy
Hey, thank you.
Yep, that would be essential to get a working interface going. It is really hard to read what belongs to the player and what to the enemies.
@ Friend
Cheers!
You are totally right. :/ I couldn't get more variety into the 10 colour palette and the ship needs to be reworked.
@ felch
Thank you, man! I tried to make the ship look different in terms of shape and shading to contrast with the rest of the metal.
But you are right, it does look bland and boring.
@ Manupix
Thank you! That ilkke piece looks absolutely amazing, cheers for the link.
Really got to study this shape-bluffing technique.
@ AdrawingMan
Thanks, chap! Great to hear from you again. :)
@ Dawnbringer
Thank you very much. That's a great tip! I'm working on a 14-16 colour version with more variety, not too sure if i upload it though ;)
Looks quite nice, I'm wondering though, why does it look like the player ship is viewed from above and the boss from the side? Is that a Gradius style thing?
realistically you'd need more colors for different projectiles. I really like the crumbled blue landscape.
needs more color differentiation. and the ship is too clean for everything else. Other than that... holy shiz
The baddie is reminiscent of something from gynoug on the megadrive and the colours are great! The player sprite is perhaps a little too big and a bit bland though lovingly shaded!
Love it, the boss is a bit on the noisy side though. Tried some shape-bluffing? =)
Hey, really nice work, and with just 10 colors! I think you could almost afford a few extra (different, maybe grayscale-ish) colors for the player ship and make it even snazzier.
Hehe, cheers Marina. Glad you like it!
You work is a source of constant inspiration. :)