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great use of the technique! Love it. Only thing I'd say is that your value steps vary too much between different parts of the illustration. I try to keep a fairly consistent distribution between my color ramps. What I mean by this is that some elements in the forground could stand to use a few more colors
looks pretty cute, but a little too sharp, i like the furthest part most
This looks fantastic, it has an almost nuclear throne type looking at it(would refer to something older but too young alas)
i think the chars needs idle animation . kinda hard to make them out in the background.
Thank you for the kind words and constructive feedback, much appreciated :)
I agree the middle section is a bit too sloppy at places. I might go back and fix that at some point.
Yep, really cool!
But you had to polish it! I tried this too and it's awesome with BGs.
Looks fantastic!
There are places where the pixel work starts to break down -- watch out for those jaggies when detailing the midground, as that's the area our eyes will be the most critical of, and it's the least polished area of your piece.
That painterly background and wonderfully rich, dark foreground show a great command of color and composition. And of course the sprites are top-notch, looking like they were pulled right out of a Squaresoft title (in a good way).
And yes, big props to Dan -- one of the only people I know doing practical R&D in the space (and a nice, talented guy in general). One of the first things I did when I read that article was create corresponding setup actions.
Pixel placement is loose in a couple places, but that pastel background is just a feast for the eyes. Sprites don't match up to the scenery - even with the shadows they look like they're floating on it.
No way man, this is too good! Every time I look at it.
This looks great. But you should becareful about the HD index painting here at PJ. Some people think it crosses the line of pure hand placed pixels. I think this is a great picture...especially the color choices.
Thanks for the tip Dan, that makes sense. That foreground rock area definitely needs some work.