Authors
Frank Steinicke, Gerd Bruder, Jason Jerald, Harald Frenz, Markus Lappe
Publication date
2008/10/27
Book
Proceedings of the 2008 ACM symposium on Virtual reality software and technology
Pages
149-156
Description
Redirected walking allows users to walk through large-scale immersive virtual environments (IVEs) while physically remaining in a reasonably small workspace by intentionally injecting scene motion into the IVE. In a constant stimuli experiment with a two-alternative-forced-choice task we have quantified how much humans can unknowingly be redirected on virtual paths which are different from the paths they actually walk. 18 subjects have been tested in four different experiments: (E1a) discrimination between virtual and physical rotation, (E1b) discrimination between two successive rotations, (E2) discrimination between virtual and physical translation, and discrimination of walking direction (E3a) without and (E3b) with start-up. In experiment E1a subjects performed rotations to which different gains have been applied, and then had to choose whether or not the visually perceived rotation was greater than the …
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Scholar articles
F Steinicke, G Bruder, J Jerald, H Frenz, M Lappe - Proceedings of the 2008 ACM symposium on Virtual …, 2008