Authors
Kartik Patath Sapan Santosh Agrawal Vamshi, Krishna U Johnathan A’Vant
Description
In this project we plan to implement the idea of curiosity based agent which learns explores the environment using self-supervised prediction. The environment that we plan to use for this project is the Minecraft environment and we want to solve the Navigation task of MineRL Challenge, NeurIPS 2019 [1]. Given that we are able to implement the above problem statement, we plan to expand on this curiosity driven approach by improving the current curiosity based algorithm which will act as a baseline approach.