Propagation model based on ray tracing for the design of personal communication systems in indoor environments
FS De Adana, OG Blanco, IG Diego… - IEEE transactions on …, 2000 - ieeexplore.ieee.org
FS De Adana, OG Blanco, IG Diego, JP Arriaga, MF Cátedra
IEEE transactions on vehicular technology, 2000•ieeexplore.ieee.orgA ray tracing technique to predict the propagation channel parameters in indoor scenarios is
presented. It is a deterministic technique, fully three-dimensional, based on geometrical
optics (GO) and the uniform theory of diffraction (UTD). A model of plane facets is used for
the geometrical description of the environment. The ray tracing is accelerated considerably
by using the angular Z-buffer algorithm. Some comparisons between predicted results and
measurements are presented to validate the method.
presented. It is a deterministic technique, fully three-dimensional, based on geometrical
optics (GO) and the uniform theory of diffraction (UTD). A model of plane facets is used for
the geometrical description of the environment. The ray tracing is accelerated considerably
by using the angular Z-buffer algorithm. Some comparisons between predicted results and
measurements are presented to validate the method.
A ray tracing technique to predict the propagation channel parameters in indoor scenarios is presented. It is a deterministic technique, fully three-dimensional, based on geometrical optics (GO) and the uniform theory of diffraction (UTD). A model of plane facets is used for the geometrical description of the environment. The ray tracing is accelerated considerably by using the angular Z-buffer algorithm. Some comparisons between predicted results and measurements are presented to validate the method.
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