Handheld AR for collaborative edutainment

D Wagner, D Schmalstieg, M Billinghurst - Advances in Artificial Reality …, 2006 - Springer
Advances in Artificial Reality and Tele-Existence: 16th International …, 2006Springer
Abstract Handheld Augmented Reality (AR) is expected to provide ergonomic, intuitive user
interfaces for untrained users. Yet no comparative study has evaluated these assumptions
against more traditional user interfaces for an education task. In this paper we compare the
suitability of a handheld AR arts-history learning game against more traditional variants. We
present results from a user study that demonstrate not only the effectiveness of AR for
untrained users but also its fun-factor and suitability in environments such as public …
Abstract
Handheld Augmented Reality (AR) is expected to provide ergonomic, intuitive user interfaces for untrained users. Yet no comparative study has evaluated these assumptions against more traditional user interfaces for an education task. In this paper we compare the suitability of a handheld AR arts-history learning game against more traditional variants. We present results from a user study that demonstrate not only the effectiveness of AR for untrained users but also its fun-factor and suitability in environments such as public museums. Based on these results we provide design guidelines that can inform the design of future collaborative handheld AR applications.
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