Particle in a box: An experiential environment for learning introductory quantum mechanics
IEEE Transactions on Education, 2017•ieeexplore.ieee.org
Quantum mechanics (QMs) is a foundational subject in many science and engineering
fields. It is difficult to teach, however, as it requires a fundamental revision of the
assumptions and laws of classical physics and probability. Furthermore, introductory QM
courses and texts predominantly focus on the mathematical formulations of the subject and
lay less emphasis on its conceptual understanding. Consequently, students struggle to build
robust mental models of the concepts. This paper posits that games can provide an effective …
fields. It is difficult to teach, however, as it requires a fundamental revision of the
assumptions and laws of classical physics and probability. Furthermore, introductory QM
courses and texts predominantly focus on the mathematical formulations of the subject and
lay less emphasis on its conceptual understanding. Consequently, students struggle to build
robust mental models of the concepts. This paper posits that games can provide an effective …
Quantum mechanics (QMs) is a foundational subject in many science and engineering fields. It is difficult to teach, however, as it requires a fundamental revision of the assumptions and laws of classical physics and probability. Furthermore, introductory QM courses and texts predominantly focus on the mathematical formulations of the subject and lay less emphasis on its conceptual understanding. Consequently, students struggle to build robust mental models of the concepts. This paper posits that games can provide an effective platform for an experiential and conceptual understanding of introductory QM. Games are particularly suitable for demonstrating QM characteristics because their repetitive nature is conducive to demonstrating probability concepts that form a core part of QM. Games can also immerse students in an engaging environment that motivates them to learn. This paper presents the design and evaluation of a digital game for learning introductory QM concepts. The evaluation of the game indicates an improvement in students' conceptual understanding of probability. Students also reported an increase in comfort level with key concepts taught in the game.
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