Parallax360: Stereoscopic 360 scene representation for head-motion parallax

B Luo, F Xu, C Richardt, JH Yong - IEEE transactions on …, 2018 - ieeexplore.ieee.org
IEEE transactions on Visualization and Computer Graphics, 2018ieeexplore.ieee.org
We propose a novel 360° scene representation for converting real scenes into stereoscopic
3D virtual reality content with head-motion parallax. Our image-based scene representation
enables efficient synthesis of novel views with six degrees-of-freedom (6-DoF) by fusing
motion fields at two scales:(1) disparity motion fields carry implicit depth information and are
robustly estimated from multiple laterally displaced auxiliary viewpoints, and (2) pairwise
motion fields enable real-time flow-based blending, which improves the visual fidelity of …
We propose a novel 360° scene representation for converting real scenes into stereoscopic 3D virtual reality content with head-motion parallax. Our image-based scene representation enables efficient synthesis of novel views with six degrees-of-freedom (6-DoF) by fusing motion fields at two scales: (1) disparity motion fields carry implicit depth information and are robustly estimated from multiple laterally displaced auxiliary viewpoints, and (2) pairwise motion fields enable real-time flow-based blending, which improves the visual fidelity of results by minimizing ghosting and view transition artifacts. Based on our scene representation, we present an end-to-end system that captures real scenes with a robotic camera arm, processes the recorded data, and finally renders the scene in a head-mounted display in real time (more than 40 Hz). Our approach is the first to support head-motion parallax when viewing real 360° scenes. We demonstrate compelling results that illustrate the enhanced visual experience - and hence sense of immersion-achieved with our approach compared to widely-used stereoscopic panoramas.
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