Real-time volume rendering of four channel data sets
JP Schulze, A Rice - IEEE Visualization 2004, 2004 - ieeexplore.ieee.org
JP Schulze, A Rice
IEEE Visualization 2004, 2004•ieeexplore.ieee.orgWe present a novel method to encode four data channels in a volumetric data set, and
render it at interactive frame rates with maximum intensity projection (MIP) using textured
polygons. The first three channels are stored in the volume texture's red, green, and blue
components. The fourth channel is stored in the alpha channel. To achieve real-time
rendering speed we are using a pixel shader.
render it at interactive frame rates with maximum intensity projection (MIP) using textured
polygons. The first three channels are stored in the volume texture's red, green, and blue
components. The fourth channel is stored in the alpha channel. To achieve real-time
rendering speed we are using a pixel shader.
We present a novel method to encode four data channels in a volumetric data set, and render it at interactive frame rates with maximum intensity projection (MIP) using textured polygons. The first three channels are stored in the volume texture’s red, green, and blue components. The fourth channel is stored in the alpha channel. To achieve real-time rendering speed we are using a pixel shader.
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