Occlusion detection of real objects using contour based stereo matching
K Hayashi, H Kato, S Nishida - … of the 2005 international conference on …, 2005 - dl.acm.org
K Hayashi, H Kato, S Nishida
Proceedings of the 2005 international conference on Augmented tele-existence, 2005•dl.acm.orgIn Augmented Reality, the occlusion between virtual and real objects has to be managed
correctly, so that users can look at the natural scene. In order to overcome this problem, the
depth of the real world from the user's viewpoint is employed. However, if the system is used
in an environment including moving or deformable objects, the depth has to be measured in
real-time. In this paper, we propose a method for real-time stereo matching using a contour
based approach to acquire the accurate depth of the boundary of real objects.
correctly, so that users can look at the natural scene. In order to overcome this problem, the
depth of the real world from the user's viewpoint is employed. However, if the system is used
in an environment including moving or deformable objects, the depth has to be measured in
real-time. In this paper, we propose a method for real-time stereo matching using a contour
based approach to acquire the accurate depth of the boundary of real objects.
In Augmented Reality, the occlusion between virtual and real objects has to be managed correctly, so that users can look at the natural scene. In order to overcome this problem, the depth of the real world from the user's viewpoint is employed. However, if the system is used in an environment including moving or deformable objects, the depth has to be measured in real-time. In this paper, we propose a method for real-time stereo matching using a contour based approach to acquire the accurate depth of the boundary of real objects.
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