A real-world study of an audio-tactile tourist guide
D Szymczak, K Rassmus-Gröhn… - Proceedings of the 14th …, 2012 - dl.acm.org
D Szymczak, K Rassmus-Gröhn, C Magnusson, PO Hedvall
Proceedings of the 14th international conference on Human-computer …, 2012•dl.acm.orgThis paper reports on the in-context evaluation of an audio-tactile interactive tourist guide-
one test was done in a medieval city center, and the other was done at an archaeological
site. The activity theory framework was used as a perspective to guide design, field-study
and analysis. The evaluation shows that the guide allows users to experience an
augmented reality, while keeping the environment in focus (in contrast with the common key-
hole like experience that on-screen augmented reality generates). The evaluation also …
one test was done in a medieval city center, and the other was done at an archaeological
site. The activity theory framework was used as a perspective to guide design, field-study
and analysis. The evaluation shows that the guide allows users to experience an
augmented reality, while keeping the environment in focus (in contrast with the common key-
hole like experience that on-screen augmented reality generates). The evaluation also …
This paper reports on the in-context evaluation of an audio-tactile interactive tourist guide - one test was done in a medieval city center, and the other was done at an archaeological site. The activity theory framework was used as a perspective to guide design, field-study and analysis. The evaluation shows that the guide allows users to experience an augmented reality, while keeping the environment in focus (in contrast with the common key-hole like experience that on-screen augmented reality generates). The evaluation also confirms the usefulness of extending the vibrational feedback to convey also distance information as well as directional information.
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