Improving two-thumb text entry on touchscreen devices
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, 2013•dl.acm.org
We study the design of split keyboards for fast text entry with two thumbs on mobile
touchscreen devices. The layout of KALQ was determined through first studying how users
should grip a device with two hands. We then assigned letters to keys computationally, using
a model of two-thumb tapping. KALQ minimizes thumb travel distance and maximizes
alternation between thumbs. An error correction algorithm was added to help address
linguistic and motor errors. Users reached a rate of 37 words per minute (with a 5% error …
touchscreen devices. The layout of KALQ was determined through first studying how users
should grip a device with two hands. We then assigned letters to keys computationally, using
a model of two-thumb tapping. KALQ minimizes thumb travel distance and maximizes
alternation between thumbs. An error correction algorithm was added to help address
linguistic and motor errors. Users reached a rate of 37 words per minute (with a 5% error …
We study the design of split keyboards for fast text entry with two thumbs on mobile touchscreen devices. The layout of KALQ was determined through first studying how users should grip a device with two hands. We then assigned letters to keys computationally, using a model of two-thumb tapping. KALQ minimizes thumb travel distance and maximizes alternation between thumbs. An error correction algorithm was added to help address linguistic and motor errors. Users reached a rate of 37 words per minute (with a 5% error rate) after a training program.
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