On-the-fly multi-scale infinite texturing from example

K Vanhoey, B Sauvage, F Larue… - ACM Transactions on …, 2013 - dl.acm.org
ACM Transactions on Graphics (TOG), 2013dl.acm.org
In computer graphics, rendering visually detailed scenes is often achieved through texturing.
We propose a method for on-the-fly non-periodic infinite texturing of surfaces based on a
single image. Pattern repetition is avoided by defining patches within each texture whose
content can be changed at runtime. In addition, we consistently manage multi-scale using
one input image per represented scale. Undersampling artifacts are avoided by accounting
for fine-scale features while colors are transferred between scales. Eventually, we allow for …
In computer graphics, rendering visually detailed scenes is often achieved through texturing. We propose a method for on-the-fly non-periodic infinite texturing of surfaces based on a single image. Pattern repetition is avoided by defining patches within each texture whose content can be changed at runtime. In addition, we consistently manage multi-scale using one input image per represented scale. Undersampling artifacts are avoided by accounting for fine-scale features while colors are transferred between scales. Eventually, we allow for relief-enhanced rendering and provide a tool for intuitive creation of height maps. This is done using an ad-hoc local descriptor that measures feature self-similarity in order to propagate height values provided by the user for a few selected texels only.
Thanks to the patch-based system, manipulated data are compact and our texturing approach is easy to implement on GPU. The multi-scale extension is capable of rendering finely detailed textures in real-time.
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