Co-designing with preschoolers using fictional inquiry and comicboarding
Proceedings of the 2017 CHI conference on human factors in computing systems, 2017•dl.acm.org
In this case study, we describe a design workshop with 7 children age 4-6 using existing co-
design techniques known to elicit design insights in older individuals. We found that our 5-
and 6-year-old participants successfully generated design ideas using these methods, while
4-year-olds were unable to use create solutions in a traditional format. How-ever, these
younger children enthusiastically offered opportunities where, with methodological
guidance, the research-er could have followed the child's lead and shifted the design …
design techniques known to elicit design insights in older individuals. We found that our 5-
and 6-year-old participants successfully generated design ideas using these methods, while
4-year-olds were unable to use create solutions in a traditional format. How-ever, these
younger children enthusiastically offered opportunities where, with methodological
guidance, the research-er could have followed the child's lead and shifted the design …
In this case study, we describe a design workshop with 7 children age 4-6 using existing co-design techniques known to elicit design insights in older individuals. We found that our 5- and 6-year-old participants successfully generated design ideas using these methods, while 4-year-olds were unable to use create solutions in a traditional format. How-ever, these younger children enthusiastically offered opportunities where, with methodological guidance, the research-er could have followed the child's lead and shifted the design question to one that was potentially more meaningful for the participant. We propose a future work to examine the effectiveness of giving these younger participants great-er authority in defining and scoping the problem space.
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