CETA: designing mixed-reality tangible interaction to enhance mathematical learning
S Marichal Baráibar, A Rosales… - MobileHCI 2017. 19h …, 2017 - repositori.upf.edu
MobileHCI 2017. 19h International Conference on Human-Computer …, 2017•repositori.upf.edu
The benefits of applying technology to education have been often questioned. Learning
through digital devices might imply reducing the children's physical interaction with the real
world, when cognitive theories hold that such interaction is essential to develop abstract
concepts in Mathematics or Physics. However, conflicting reports suggest that tangible
interaction does not always improve engagement or learning. A central question is how
cognitive theories can be successfully applied to the design of interactive systems in order to …
through digital devices might imply reducing the children's physical interaction with the real
world, when cognitive theories hold that such interaction is essential to develop abstract
concepts in Mathematics or Physics. However, conflicting reports suggest that tangible
interaction does not always improve engagement or learning. A central question is how
cognitive theories can be successfully applied to the design of interactive systems in order to …
The benefits of applying technology to education have been often questioned. Learning through digital devices might imply reducing the children’s physical interaction with the real world, when cognitive theories hold that such interaction is essential to develop abstract concepts in Mathematics or Physics. However, conflicting reports suggest that tangible interaction does not always improve engagement or learning. A central question is how cognitive theories can be successfully applied to the design of interactive systems in order to achieve enhanced learning experiences. In this paper we discuss the interaction design of a mixed-reality system for mathematics learning for school-aged children. Our design approach combines inspiration from previous frameworks with a user-centered design process with early prototype evaluations. As a result of this process we have created a mixed-reality environment for lowcost tablets and an augmented version of the Cuisenaire rods, a milestone of the manipulatives for mathematics learning.
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