How Can We Design for Gender-Neutrality in Games?–A Case Study With Children Using Gameplay Rehearsals

V Moreira Pinto, M Seiça, L Roque - Extended Abstracts of the 2023 CHI …, 2023 - dl.acm.org
Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing …, 2023dl.acm.org
Gender-oriented games have been prevalent in cultural media, perpetuating stereotypes
that promote gender inequality. As an alternative, what insights could be gathered from a
game designed for gender-neutrality? We present a case study of a gender-neutral game
design within a STEAM diversity initiative to engage younger populations. A qualitative
methodological approach was followed to analyze gameplay rehearsal observations and
interviews, focusing on playful behavior, cooperative gameplay, social interactions …
Gender-oriented games have been prevalent in cultural media, perpetuating stereotypes that promote gender inequality. As an alternative, what insights could be gathered from a game designed for gender-neutrality? We present a case study of a gender-neutral game design within a STEAM diversity initiative to engage younger populations. A qualitative methodological approach was followed to analyze gameplay rehearsal observations and interviews, focusing on playful behavior, cooperative gameplay, social interactions, competence development, and gender-related aspects. Players engaged in mutual collaboration, encouraging and suggesting actions and strategies, while also adopting gender-specific differentiation language regarding their role play. From coded evidence, we propose three design insights that might influence the perception of gender-neutrality: (i) multiple activity modes that offer tasks diversity, (ii) a collaborative environment, featuring egalitarian roles and (iii) audiovisual representations adopting neutral gender patterns.
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