A voxel-based parallel collision detection algorithm
Proceedings of the 16th international conference on Supercomputing, 2002•dl.acm.org
Two physical objects cannot occupy the same space at the same time. Simulated physical
objects do not naturally obey this constraint. Instead, we must detect when two objects have
collided---we must perform collision detection. This work presents a simple voxel-based
collision detection algorithm, an efficient parallel implementation of the algorithm, and
performance results.
objects do not naturally obey this constraint. Instead, we must detect when two objects have
collided---we must perform collision detection. This work presents a simple voxel-based
collision detection algorithm, an efficient parallel implementation of the algorithm, and
performance results.
Two physical objects cannot occupy the same space at the same time. Simulated physical objects do not naturally obey this constraint. Instead, we must detect when two objects have collided---we must perform collision detection. This work presents a simple voxel-based collision detection algorithm, an efficient parallel implementation of the algorithm, and performance results.
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