Just a game? Gamifying a general science class at university: Collaborative and competitive work implications

J Sánchez-Martín, F Cañada-Cañada… - Thinking Skills and …, 2017 - Elsevier
Gamification is a modern technique in science education that involves the participation of
the student as a gamer in a playful structure. As a result of this activity, the student should be
motivated for learning the specific academic content, becoming a player rather than a
spectator in an increasing creativity environment. This work presents a gamification
experience within prospective primary teachers in a General Science Classroom. A scoring
game-based methodology was used for teaching Matter and Energy contents. In an effort for …