Quality of Experience Assessment of 360-degree video

A van Kasteren, K Brunnström, J Hedlund… - Electronic …, 2020 - library.imaging.org
Electronic Imaging, 2020library.imaging.org
The research domain on the Quality of Experience (QoE) of 2D video streaming has been
well established. However, a new video format is emerging and gaining popularity and
availability: VR 360-degree video. The processing and transmission of 360-degree videos
brings along new challenges such as large bandwidth requirements and the occurrence of
different distortions. The viewing experience is also substantially different from 2D video, it
offers more interactive freedom on the viewing angle but can also be more demanding and …
The research domain on the Quality of Experience (QoE) of 2D video streaming has been well established. However, a new video format is emerging and gaining popularity and availability: VR 360-degree video. The processing and transmission of 360-degree videos brings along new challenges such as large bandwidth requirements and the occurrence of different distortions. The viewing experience is also substantially different from 2D video, it offers more interactive freedom on the viewing angle but can also be more demanding and cause cybersickness. Further research on the QoE of 360-videos specifically is thus required. The goal of this study is to complement earlier research by (Tran, Ngoc, Pham, Jung, and Thank, 2017) testing the effects of quality degradation, freezing, and content on the QoE of 360-videos. Data will be gathered through subjective tests where participants watch degraded versions of 360-videos through an HMD. After each video they will answer questions regarding their quality perception, experience, perceptual load, and cybersickness. Results of the first part show overall rather low QoE ratings and it decreases even more as quality is degraded and freezing events are added. Cyber sickness was found not to be an issue.
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