Publications by Greg Penninck
Serious Games, 2017
To “roar like a monster” may be a dream of the average 8 year old; now you can: in a video game. ... more To “roar like a monster” may be a dream of the average 8 year old; now you can: in a video game. VROARRR builds on audio capturing game mechanics within the play space of VR. The devised mechanics attempt to solve weapon design challenges such as fire rate, balancing, environmental damage and more. The devised system makes use of the Unreal 4 games engine and blueprint to teleport the user into a Monster Simulator.
Games require more visuals as virtual worlds become larger and gamers’ expectations soar. Unreal ... more Games require more visuals as virtual worlds become larger and gamers’ expectations soar. Unreal Engine™ (version 4, or UE4) technology was used to demonstrate the merging of visual scripting, textures and materials to create a solution that satisfies modern graphics creation. The product demonstrated in this paper is a modular planet system complete with Blueprint, which enables designers and artists to develop fully customisable worlds. The method shows the utilisation of linear interpolation, material parameters, panners, material parameters collection, and Blueprint to provide a real time in-game solution.
This paper presents a method for Real Time Muscle Texture Morphing utilizing the Unreal Developer... more This paper presents a method for Real Time Muscle Texture Morphing utilizing the Unreal Developer Kit (UDK). The method applies wrinkle map technology to a torso; whereby multiple textures for tense and relaxed body poses are imported into the Unreal engine. The textures are blended using a skeletal control syste
m, which animates UDK‟s Scalar Material Options.
The results show the system functions in real time (55.57 FPS) but has a 1.46 seconds / 2.62% decrease in FPS and a memory increase of 3.6MB / 5.91%.
Conference Presentations by Greg Penninck
UK UNREAL ENGINE Educational Summit, 2015
A conference talk presented to UK Educators involved in Unreal Engine teaching, development and r... more A conference talk presented to UK Educators involved in Unreal Engine teaching, development and research. The talk covered discussed Unreal Engine approaches and Staffordshire University events.
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Publications by Greg Penninck
m, which animates UDK‟s Scalar Material Options.
The results show the system functions in real time (55.57 FPS) but has a 1.46 seconds / 2.62% decrease in FPS and a memory increase of 3.6MB / 5.91%.
Conference Presentations by Greg Penninck
m, which animates UDK‟s Scalar Material Options.
The results show the system functions in real time (55.57 FPS) but has a 1.46 seconds / 2.62% decrease in FPS and a memory increase of 3.6MB / 5.91%.