Deisophia
Kieran   KwaZulu-Natal, South Africa
 
 
𝒫𝒾𝓍ℯ𝓁𝓁𝒶𝓉ℯ𝒹 𝒾𝓃𝓈𝓅𝒾𝓇𝒶𝓉𝒾ℴ𝓃 𝒸𝓇ℯℯ𝓅𝓈 '𝓉𝓌een 𝓈𝒸𝓇ℯℯ𝓃, 𝓂𝒾𝓃𝒹 𝒶𝓃𝒹 𝒽𝒶𝓃𝒹
𝓁ℯ𝒶𝒹𝒾𝓃ℊ 𝓉𝒽ℴ𝓊ℊ𝒽𝓉𝓈 𝒻𝒶𝓇 ℴ𝓊𝓉 𝒶𝒸𝓇ℴ𝓈𝓈 𝓉𝒽ℯ 𝓉ℯ𝓍𝓉𝓊𝓇ℯ𝒹, 𝓋𝒾𝓇𝓉𝓊𝒶𝓁 𝓁𝒶𝓃𝒹.


P.S. You can also find me over at GoG [www.gog.com]
Battle.net - DeiSophia#2341
Origin - DeiSophia (My avatar is Flemeth)
uPlay - DeiSophia
PSN - murasakiriyu

Humble Bundle link for discount [www.humblebundle.com]
My gaming blog [virtualvisions.home.blog]
Зараз не в мережі
Вітрина творчих робіт
The moonlit bower
25 7 2
Вітрина знімків екрана
Lost empires
9 1
𝓦𝓮𝓵𝓬𝓸𝓶𝓮 𝓽𝓸 𝓶𝔂 𝓹𝓻𝓸𝓯𝓲𝓵𝓮
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀(¯`·.¸¸.·´¯`·.¸.·´`·.¸¸.·´¯`·.¸.·´`·.¸¸.·´¯`·.¸.·´`·.¸¸.·´¯`·.¸.·´`·.¸¸.·´¯)
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀)⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀(
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀(⠀⠀ ⠀⠀⠀⠀⠀⠀The real voyage of discovery⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀)
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀|⠀⠀⠀⠀⠀⠀consists not in seeking new lands⠀⠀⠀⠀⠀⠀⠀⠀|
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀(⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀but seeing with new eyes⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀)
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀)⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀Marcel Proust⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀(
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀(_.·´¯`·.¸¸.·´¯`·.¸.·´¯`·.¸¸.·´¯`·.¸.·´¯`·.¸¸.·´¯`·.¸.·´¯`·.¸¸.·´¯`·.¸_)
⠀⠀⠀⠀⠀≿————- ❈𝓘𝓶𝓹𝓸𝓻𝓽𝓪𝓷𝓽 𝓝𝓸𝓽𝓲𝓬𝓮❈ ————-≾
I'm not around much at the moment, so am currently not accepting many new friend requests.
Only if you are a member of AEG, AWG or Reviewer's Guild will I accept a request.

⠀⠀⠀⠀⠀⠀⠀⠀≿————- ❈𝓐𝓫𝓸𝓾𝓽 𝓜𝓮❈ ————-≾

My first encounter with a video game was a shareware version of Jazz Jackrabbit. However I truly fell in love with gaming when I first played The Elder Scrolls III: Morrowind as it made me aware of the versatility of gaming as a medium to tell stories. Morrowind encapsulates everything I love about literature and look for in the games I play. Not just entertainment value but as a reflection of and on the society we live in as well as elements of the human condition.

I'm currently writing video game reviews and criticism over at my blog [virtualvisions.home.blog] but you can also see some short form reviews here on Steam at my curator Virtual Visions With a background in English and Linguistics I focus on narrative and world building when reviewing and how that intersects with game mechanics.

⠀⠀⠀⠀≿———- ❈𝓖𝓪𝓶𝓮 𝓡𝓮𝓬𝓸𝓶𝓶𝓮𝓷𝓭𝓪𝓽𝓲𝓸𝓷𝓼❈ ———-≾

𝑹𝒐𝒍𝒆-𝒑𝒍𝒂𝒚𝒊𝒏𝒈 𝑮𝒂𝒎𝒆𝒔
The Elder Scrolls series
Dragon Age series
Final Fantasy series

𝑺𝒕𝒓𝒂𝒕𝒆𝒈𝒚 𝑮𝒂𝒎𝒆𝒔
Age of Empires 2
Napoleon: Total War
Sid Meier's Civilization series

𝑨𝒄𝒕𝒊𝒐𝒏-𝑨𝒅𝒗𝒆𝒏𝒕𝒖𝒓𝒆 𝑮𝒂𝒎𝒆𝒔
Tomb Raider series
Vampire: The Masquerade
Dishonored

𝑵𝒂𝒓𝒓𝒂𝒕𝒊𝒗𝒆 𝑩𝒂𝒔𝒆𝒅 𝑮𝒂𝒎𝒆𝒔
Dreamfall: The Longest Journey
The Lion's Song
The Last Express

⠀⠀⠀⠀≿————- ❈𝓢𝓽𝓮𝓪𝓶 𝓒𝓸𝓶𝓶𝓾𝓷𝓲𝓽𝓲𝓮𝓼❈ ————-≾
Virtual Visions My group dedicated to games with strong narratives.
Original Curators Group - For the most extensive collection of reviews on Steam
Adult Elite Gamers -Just Elite!
Adult World Gamers - For the more mature


⠀⠀⠀⠀⠀⠀≿————- ❈𝓐 𝓯𝓮𝔀 𝓰𝓾𝓲𝓭𝓮𝓵𝓲𝓷𝓮𝓼❈ ————-≾
Please feel free to add me if:
You have similar taste in genres
Enjoy reading and talking about games
Are over level 5

Please leave a comment below as to why you are adding me!

⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀𝓣𝓱𝓪𝓷𝓴 𝔂𝓸𝓾 𝓯𝓸𝓻 𝓿𝓲𝓼𝓲𝓽𝓲𝓷𝓰 𝓶𝔂 𝓹𝓻𝓸𝓯𝓲𝓵𝓮
Улюблена група
Seeing games in a new light
57
Учасників
2
У грі
12
У мережі
5
У чаті
Вітрина рецензій
98 год. проведено
The high seas beckon, as the Watcher of Caed Nua finds them-self adrift at sea... yet the Watcher is not unwatched. For the god of death, Berath, seeks to use The Watcher towards her own ends.

    Pros
  • Incredibly well written with lots of nuance
  • Companion dialogues and stat system is intriguing
  • Character builds are highly customisable

    Cons
  • Weak narrative that de-emphasises the players role
  • Naval combat is underdeveloped
  • Exploration feels too limited, and ends up just being hunts for encounters

The first Pillars of Eternity was an immense disappointment when I played it. The world building and overall story were interesting, yet the companions felt stilted and the narrative was continuously interrupted by kickstarter self inserts.

Deadfire was thus an incredibly welcome surprise. The graphics are slightly overhauled with additional lighting & spell effects. This is noticeable in the very first area where a rainbow dances over a waterfall concealing a cavern. And was further validated by the delicate animations that bring each character to vivid life, whether it be flexing their water shaping skills, or scratching an itch in an... unmentionable area. The landscapes themselves evoke the Carribean, but with just enough innovation to still feel exotic, with Adra taking the place of coral to form reefs and shoals. Whilst exotic fruits & berries form the basis of various local cuisines. These little hints of the fantastical were present in the first game as well, but with the unusual setting they are even more apparent, & create an environment of discovery.

As tropical as the environments are, the game doesn't shy away from more graphical effects in combat as well. Spells are the most gorgeous to see, with bright neon colours dancing about the screen, whilst insidious cloud effects partially obscure the combatants. Even the fighters are well realised as they steady themselves before a dash attack, & launch themselves on their enemies. Critical hits have a kill cam feature where the game momentarily slows down time, before zooming in on the action further. The slow down however was rather frustrating as the combat wouldn't flow as smoothly after, and the loss of framerates at such times was immensely frustrating.

At times when the action on screen was particularly frenetic, the UI certainly came to the fore. Most information is readily available and many of the pop up menus are contextual which is helpful. The game does highlight figures if you linger over them with the mouse and an information screen will also pop up giving general details such as resistances, current effects and a generalised statement of health.
https://steamcommunity.com/sharedfiles/filedetails/?id=1963618136
Narratively the game attempts to wear many hats, it wants to be a postcolonial deconstruction of colonial economics, a rollicking marine adventure ala Robert Louis Stevenson, by way of Pirates of Penzance and a high fantasy RPG that delves into existentialism, the nature of the divine & at times even ecological terrorism. This kaleidoscope of influences collide into a mess of genres and tropes. A cohesive theme is lost in favour of attempting to straddle various genres and their requisite themes. Whilst this slew of influences lends the game it's diversity it also lessons the impact of any particular message the game might have.

The faction quests form the backbone to the God's secular question, of whether humanity itself is able to overcome its differences and act in unison to confront a global crisis. Eothas, in the aspect of Gaun, is simply the progenitor of this crisis and Woedica who is the most antagonistic and cynical about the nature of the kith, seems to be the most vindicated by the results of your actions at the end of the game. This is largely due to the fact that the game offers no true resolution to the factions. There is no armistice, in fact it fails rather dismally, sometimes as a direct result of the players intervention.
https://steamcommunity.com/sharedfiles/filedetails/?id=1558504805
Gods, even the artificial gods of Eora, are clearly considered too much for the protagonist to handle. The game steers directly away from the power inherit within a protagonist to indicate, despite being a Watcher, that your abilities are mundane. This is done repeatedly; from tête-à-têtes with the 'Prevailing Powers That Be' to encounters with archmagi that reveal their superiority over the player character. Even the trials against gods take place as gauntlets to be overcome rather than climactic confrontations, which is all the more obvious in the DLC content. It's a realism that is surprising in such a game, and has been the source of many complaints, not least amongst them the inability to duel Eothas at the finale, which many felt robbed players of a final boss fight.

The combat in Deadfire is immense fun. Breaking away from min-maxing elements, leaves room for experimentation with builds. Many things are still the same, a dexterous wizard is viable but might (physical strength) is a positive boon as well, because it directly translates to the damage output of spells. Likewise unconventional melee builds are possible as well, with fighters being able to include intelligence as a stat for Defensive fighters due to its bonuses to AoE. As much as the game does allow for such unconventionality though on harder difficulties it still favours more traditional builds.
https://steamcommunity.com/sharedfiles/filedetails/?id=1962718990
With its nautical theme, it's unsurprising that the player is given a ship to steer about the sea. This is where factional alliances come into play. Depending on the colours you fly various ships will either ignore or attack you. Managing and outfitting your ship takes the place of usual keep management. In addition Deadfire also has you manage the crew for your ship. The larger the ships and the more crew you have, the more food and water they will require. The game also introduces morale, & preventing them from mutinying will require either victories at sea or more expensive rations, usually of an alcoholic nature. Yet it never really feels like it amounts to that much. The travel distances of the Deadfire Archipelago are so small as to make most of the rationing and strategical planning to be redundant, & by the late stages of the game, the ships are easy money sinks, since the loot has improved immeasurably making it easy to simply purchase up the rations required.

The other important aspects to ships is of course exploration. The ships crew gains experience in an additional levelling system, as they encounter new regions, sights & survive encounters. The islands themselves are marked on the map for you and a subquest encourages you to "colonise" the lands. However main quest locations are marked & can be sailed to directly without exploration. Since the islands are discrete landmasses, they don't offer a feeling of scale when adventuring. They inevitably end up feeling more like once off encounters rather than integrated parts of a world. As such the wonder of discovery is inevitably lost to a list of check marks, something that the game tries to prevent with its detailed and inventive locales but never quite achieves.

Pillars of Eternity 2: Deadfire is overall an exceptional game, with sound combat, an incredible interfactional storyline, but is let down by some very serious issues, such as the lack of intriguing exploration, poorly developed ship combat & a story that places you in a passive role. It is however still one of the finest RPGs ever made, despite the passive role and weaknesses in the narrative but is held aloft by its own inventiveness & creativity

Score 8/10
If you enjoyed this review please follow my curator Virtual Visions for more recommendations.
Вітрина досягнень
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Osiris~ 31 жовт. о 8:24 
:hardcandy::Tetradactyl_Thing::Shaggy_Face: ℌ𝔞𝔭𝔭𝔶 ℌ𝔞𝔩𝔩𝔬𝔴𝔢𝔢𝔫! :epscary:
elena_tapean 30 жовт. о 1:07 
:ghosty: Happy Halloween! :ghosty:
Daybreak 19 серп. о 14:24 
Cool ^.^
Daybreak 17 серп. о 3:47 
Hello dear Kieran hope life threats you well. Would you like to play Sky: Children of the light with me in the near future? Take care :adom_pixie:
☯ dreamer ☮ 28 черв. о 3:25 
𝐻𝒜𝒱𝐸 𝒜 𝒩𝐼𝒞𝐸 𝒲𝐸𝐸𝒦𝐸𝒩𝒟 ❤
elena_tapean 4 трав. о 4:30 
:The_heart: Have a bright and lovely weekend! :The_heart: