Prof. dr. ir. Berry Eggen is full professor ‘Design for User Experience in Ambient Intelligent Systems’, he heads the User-Centered Engineering capacity group, and he is the vice-dean and director of research of the department of Industrial Design at the Eindhoven University of Technology. In addition, he is adjunct professor at the School of Software, FEIT, at the University of Technology Sydney.Berry has an interest in ubiquitous computing, multimodal interaction (including intelligent lighting and sound design) and seamless interaction design for everyday life. He has a background in Physics, Perception and HCI.
Can interactions between automated vehicles and pedestrians be evaluated in a quantifiable and st... more Can interactions between automated vehicles and pedestrians be evaluated in a quantifiable and standardized way? In order to answer this, we designed an input device in the form of a continuous slider that enables pedestrians to indicate their willingness to cross a road and their feeling of safety in real time in response to an approaching vehicle. In an initial field study, 71% of the participants reported that they were able to use the device naturally and indicate their feeling of safety satisfactorily. The feeling-of-safety slider can consequently be used to evaluate and benchmark interactions between pedestrians and vehicles, and compare communication interfaces for automated vehicles.
ABSTRACT The speed behavior of drivers is influenced by their personal driving values. It is assu... more ABSTRACT The speed behavior of drivers is influenced by their personal driving values. It is assumed that these personal values may differ between drivers. In this paper, we describe the development of the Personal Driving Values (PDV) questionnaire. The questionnaire is to be used as a means of identifying personal values of drivers underlying their speed behavior. The development of the questionnaire items was inspired by other driving questionnaires, but the aim is to extract factors that represent the personally relevant values in driving. A questionnaire consisting of 49 items was distributed to 250 drivers. An exploratory factor analysis resulted in a final 25-item questionnaire addressing six different driving values: Sustainable Driving, Driving Fun, Driving Relaxed, Safe Driving, Driving Efficiency (Time) and Avoiding Fines.
Page 1. Designing for Children's Physical Play Abstract In this paper we describ... more Page 1. Designing for Children's Physical Play Abstract In this paper we describe preliminary results of our work on designing innovative sport concepts to stimulate children's physical play. We are exploring how embedding ...
EUSAI 2004, the second European Symposium on Ambient Intelligence, was held on November 8 - 10 20... more EUSAI 2004, the second European Symposium on Ambient Intelligence, was held on November 8 - 10 2004 at Eindhoven University of Technology, the Netherlands. EUSAI 2004 followed a successful first event in 2003, organized by Philips Research. EUSAI turned out to be a timely initiative that created a forum for bringing together European researchers, working on different disciplines all contributing towards the human-centric technological vision of Ambient Intelligence. Compared to conferences working on similar and overlapping fields, the first EUSAI is characterized by a strong industrial focus reflected in the program committee and the content of the program. As program chairs of EUSAI 2004 we have tried to preserve the character for this event and its combined focus on the original four major thematic areas: ubiquitous computing, context awareness, intelligence and natural interaction. This was reflected in the call for proposals and the constitution of the review committee. Further, we have tried to make EUSAI, which started as a symposium, grow into a full-fledged double-track conference. EUSAI included events such as a tutorial and workshop program, a poster and demonstration exhibition, a student design competition and three invited keynotes: Ted Selker from MIT, Tom Rodden from the University of Nottingham and Tom Erickson from IBM. This Adjunct-Proceedings volume includes the extended abstracts of the submissions in the following categories: demonstrations, posters, tutorials and workshops. All submissions have been reviewed to ensure the quality of the proceedings and have been revised to reflect the comments by reviewers.
In this paper we explore what type of information from end-users designers find useful for early ... more In this paper we explore what type of information from end-users designers find useful for early concept evaluations. We addressed the question through a study where user feedback taken from a real design project was assessed by four designers working in the project. We found that designers consider elaborate feedback indicating clear attitudes and motivations and feedback revealing past experiences of people most valuable. Finally, we discuss the methodology for evaluating the value of user feedback.
Broad adoption of intelligent systems is a condition for achieving the aims of these systems such... more Broad adoption of intelligent systems is a condition for achieving the aims of these systems such as increasing safety and efficiency. This requires taking into consideration that each driver has his or her own needs, interests and motivations while driving. Persuasive strategies that are intended to increase the adoption of intelligent systems may influence one type of driver, but may not work at all for another type of driver. This paper presents an exploration of the design potential for applications that aims to increase the acceptance of Advanced Driver Assistance Systems (ADAS) for both careful and risky drivers.
International Journal of Child-Computer Interaction, Dec 1, 2014
When children play games like tag or jump rope, they often combine generally accepted predefined ... more When children play games like tag or jump rope, they often combine generally accepted predefined rules with their own invented and negotiated rules. These rules also occur in play with interactive play objects. In this field, we research children's interactions with open-ended play designs that offer interaction opportunities to which children can attach their own meaning. In this paper, we focus on the different types of rules that are important in open-ended play: the interaction behavior rules developed by the designer and the created game rules invented by the users (children aged 4-8). We identify two relevant steps in between the intentions of the designers and the users: interpretation and improvisation. This knowledge extends existing communication-based models of design. Moreover, we present two design cases that illustrate how these steps lead to freedom and diversity in children's interaction with open-ended play objects and we discuss relevant implications for design.
People with dementia (PwD) risk a deterioration in quality of life (QoL) as the dementia progress... more People with dementia (PwD) risk a deterioration in quality of life (QoL) as the dementia progresses. A growing number of studies show that music can increase QoL. Unfortunately, loss of initiative and problems during product-use hinder access to music. In this paper we first depict a gap in knowledge on the needs of PwD in relation to listening to music in daily life. We then describe how we applied contextmapping to gain in-depth insights in the role of music in the daily lives of PwD, using an ‘activity case’ and semi-structured interviews. Finally, we discuss the insights gained from a thematic analysis of these interviews and explain how these insights contribute to the current body of knowledge and provide pointers for future studies.
Artificial Intelligence for Engineering Design, Analysis and Manufacturing
Data-enabled design (DED) is a promising new methodology for designing with users from within the... more Data-enabled design (DED) is a promising new methodology for designing with users from within their own context in an iterative and hands-on fashion. However, the agile and flexible qualities of the methodology do not directly translate to every context. In this article, we reflect on the design process of an intelligent ecosystem, called ORBIT, and a proposed evaluative study planned with it. This was part of a DED project in collaboration with a medical hospital to study the post-operative behavior in the (remote) context of bariatric patients. The design and preparation of this project and the process towards an eventual study rejection from the medical ethical committee (METC) provide rich insights into (1) what it means to conduct DED research in a clinical context, and (2) where the boundaries of the method might lie in this specific application area. We highlight insights from carefully designing the substantial infrastructure for the study, and how different aspects of DED t...
Can interactions between automated vehicles and pedestrians be evaluated in a quantifiable and st... more Can interactions between automated vehicles and pedestrians be evaluated in a quantifiable and standardized way? In order to answer this, we designed an input device in the form of a continuous slider that enables pedestrians to indicate their willingness to cross a road and their feeling of safety in real time in response to an approaching vehicle. In an initial field study, 71% of the participants reported that they were able to use the device naturally and indicate their feeling of safety satisfactorily. The feeling-of-safety slider can consequently be used to evaluate and benchmark interactions between pedestrians and vehicles, and compare communication interfaces for automated vehicles.
ABSTRACT The speed behavior of drivers is influenced by their personal driving values. It is assu... more ABSTRACT The speed behavior of drivers is influenced by their personal driving values. It is assumed that these personal values may differ between drivers. In this paper, we describe the development of the Personal Driving Values (PDV) questionnaire. The questionnaire is to be used as a means of identifying personal values of drivers underlying their speed behavior. The development of the questionnaire items was inspired by other driving questionnaires, but the aim is to extract factors that represent the personally relevant values in driving. A questionnaire consisting of 49 items was distributed to 250 drivers. An exploratory factor analysis resulted in a final 25-item questionnaire addressing six different driving values: Sustainable Driving, Driving Fun, Driving Relaxed, Safe Driving, Driving Efficiency (Time) and Avoiding Fines.
Page 1. Designing for Children's Physical Play Abstract In this paper we describ... more Page 1. Designing for Children's Physical Play Abstract In this paper we describe preliminary results of our work on designing innovative sport concepts to stimulate children's physical play. We are exploring how embedding ...
EUSAI 2004, the second European Symposium on Ambient Intelligence, was held on November 8 - 10 20... more EUSAI 2004, the second European Symposium on Ambient Intelligence, was held on November 8 - 10 2004 at Eindhoven University of Technology, the Netherlands. EUSAI 2004 followed a successful first event in 2003, organized by Philips Research. EUSAI turned out to be a timely initiative that created a forum for bringing together European researchers, working on different disciplines all contributing towards the human-centric technological vision of Ambient Intelligence. Compared to conferences working on similar and overlapping fields, the first EUSAI is characterized by a strong industrial focus reflected in the program committee and the content of the program. As program chairs of EUSAI 2004 we have tried to preserve the character for this event and its combined focus on the original four major thematic areas: ubiquitous computing, context awareness, intelligence and natural interaction. This was reflected in the call for proposals and the constitution of the review committee. Further, we have tried to make EUSAI, which started as a symposium, grow into a full-fledged double-track conference. EUSAI included events such as a tutorial and workshop program, a poster and demonstration exhibition, a student design competition and three invited keynotes: Ted Selker from MIT, Tom Rodden from the University of Nottingham and Tom Erickson from IBM. This Adjunct-Proceedings volume includes the extended abstracts of the submissions in the following categories: demonstrations, posters, tutorials and workshops. All submissions have been reviewed to ensure the quality of the proceedings and have been revised to reflect the comments by reviewers.
In this paper we explore what type of information from end-users designers find useful for early ... more In this paper we explore what type of information from end-users designers find useful for early concept evaluations. We addressed the question through a study where user feedback taken from a real design project was assessed by four designers working in the project. We found that designers consider elaborate feedback indicating clear attitudes and motivations and feedback revealing past experiences of people most valuable. Finally, we discuss the methodology for evaluating the value of user feedback.
Broad adoption of intelligent systems is a condition for achieving the aims of these systems such... more Broad adoption of intelligent systems is a condition for achieving the aims of these systems such as increasing safety and efficiency. This requires taking into consideration that each driver has his or her own needs, interests and motivations while driving. Persuasive strategies that are intended to increase the adoption of intelligent systems may influence one type of driver, but may not work at all for another type of driver. This paper presents an exploration of the design potential for applications that aims to increase the acceptance of Advanced Driver Assistance Systems (ADAS) for both careful and risky drivers.
International Journal of Child-Computer Interaction, Dec 1, 2014
When children play games like tag or jump rope, they often combine generally accepted predefined ... more When children play games like tag or jump rope, they often combine generally accepted predefined rules with their own invented and negotiated rules. These rules also occur in play with interactive play objects. In this field, we research children's interactions with open-ended play designs that offer interaction opportunities to which children can attach their own meaning. In this paper, we focus on the different types of rules that are important in open-ended play: the interaction behavior rules developed by the designer and the created game rules invented by the users (children aged 4-8). We identify two relevant steps in between the intentions of the designers and the users: interpretation and improvisation. This knowledge extends existing communication-based models of design. Moreover, we present two design cases that illustrate how these steps lead to freedom and diversity in children's interaction with open-ended play objects and we discuss relevant implications for design.
People with dementia (PwD) risk a deterioration in quality of life (QoL) as the dementia progress... more People with dementia (PwD) risk a deterioration in quality of life (QoL) as the dementia progresses. A growing number of studies show that music can increase QoL. Unfortunately, loss of initiative and problems during product-use hinder access to music. In this paper we first depict a gap in knowledge on the needs of PwD in relation to listening to music in daily life. We then describe how we applied contextmapping to gain in-depth insights in the role of music in the daily lives of PwD, using an ‘activity case’ and semi-structured interviews. Finally, we discuss the insights gained from a thematic analysis of these interviews and explain how these insights contribute to the current body of knowledge and provide pointers for future studies.
Artificial Intelligence for Engineering Design, Analysis and Manufacturing
Data-enabled design (DED) is a promising new methodology for designing with users from within the... more Data-enabled design (DED) is a promising new methodology for designing with users from within their own context in an iterative and hands-on fashion. However, the agile and flexible qualities of the methodology do not directly translate to every context. In this article, we reflect on the design process of an intelligent ecosystem, called ORBIT, and a proposed evaluative study planned with it. This was part of a DED project in collaboration with a medical hospital to study the post-operative behavior in the (remote) context of bariatric patients. The design and preparation of this project and the process towards an eventual study rejection from the medical ethical committee (METC) provide rich insights into (1) what it means to conduct DED research in a clinical context, and (2) where the boundaries of the method might lie in this specific application area. We highlight insights from carefully designing the substantial infrastructure for the study, and how different aspects of DED t...
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