Curriculum Vitae
Curriculum Vitae
Address
UC Merced - School of Engineering
5200 North Lake Road
Merced, CA 95343
tel.:
+1.415.613.6558
e-mail: ccamporesi@ucmerced.edu
Place of birth
Nationality
Languages
Rimini, Italy
Italian
Italian native speaker
English fluent
French proficient
Education
2008 – Present
1998 – 2005
Post-graduate
2006
2004
University of California, Merced (USA)
School of Engineering and Computer Science
Ph.D. candidate in Computer Graphics and Animation
Expected graduation December 2013
Research focus: “Interactive Motion Modeling Interfaces in Immersive VR”.
GPA: 3.9
Alma Mater Studiorum - University of Bologna, Bologna (ITALY)
M.S. in Computer Science, “Computational Computer Graphics”
Thesis title: “Generating 3D landscapes: An open-source approach for RealTime and Web-Based applications”. GPA: 106/110
PERCRO - Scuola Superiore Sant'Anna, Pisa (ITALY)
Workshop “XVR – An integrated environment system for VR applications”
CINECA computing center, Bologna (ITALY)
4th Summer School on “Interactive 3D graphics and Scientific Visualization”
Selection of Projects Developed
UC Merced Projects
Gesture Modeling and Motion Capture
Interfaces (NSF Award IIS0915665 and CITRIS Seed Funding #12)
Immersive and Interactive Virtual Reality
(NSF Award CNS-0723281 and CITRIS
Seed Funding #40)
CINECA Projects
Virtual Etruscan Landscape
City University of Hong Kong
Rhizome of Western Han Dynasty: an
omni-spatial theatre for archaeology
Pure Land: Inside the Mogao grottoes
VHLab Projects
Virtual Museum of the Ancient Flaminia
Road
Virtual Rome
Selection of Coding Skills and Applications
Languages
Build Tools
Libraries and
Toolkits
OS
C/C++, LUA, Python, PHP, SQL
Visual Studio, Qt Creator/Designer, CMAKE
Graphics & Math: OpenGL, OGRE3D, OSG, Virtools, Boost, GSL
Modelling: Vicon Blade, 3DS Max and Max Script, Motion Builder
GUI: FLTK, QT
Windows, Linux Ubuntu/Debian, OSX
Professional Experience
2008 – Present
Summer 2010
2005 - 2008
University of California, Merced (USA)
Research Assistant and Teaching Fellow in Computer Animation
Current research process in developing new application and technologies for
motion tracking, interactive controls and the use of 3D visualization
technologies for collaborative virtual environments, physical therapy
applications and human-computer interactions. Collateral works and interests
include Motion Planning algorithms, Game Engine design and movies PostProduction FX
Key Achievements:
Chief Developer of the Virtual Reality application framework at UC
Merced, which includes: 8-node rendering cluster and 12 projector
visualization system (PowerWall); VICON motion capture system in
real-time setup; other interface and tracking sensors (Kinect, WiiMotes, Gyro Intersense sensors, 3d mouse)
Teaching Assistant for the following courses: Introduction to Computer
Graphics (CSE170); Game Programming and Computer Animation
(CSE171); Introduction to Computer Applications (CSE05); Introduction
to Computing II (CSE21)
http://graphics.ucmerced.edu
City University of Hong Kong, Hong Kong – SAR (China)
Senior Research Associate for the School of Creative Media (ALiVE Lab)
Development coordinator of unique immersive visualization approach to
display archaeological site reconstructions and related data in the panoramic
VR theatre AVIE.
Key Achievements:
Demo application developed within a limited time schedule and no
prior knowledge of the API
Different application levels developed with object and camera
behaviors, metadata visualization and scene interaction, user interface
interaction in 3D
http://www.cityu.edu.hk/scm/alive
VHLab, Institute of Technologies Applied to Cultural Heritage – National
Research Council, Rome (ITALY)
Research Associate in “3D webGIS creation of the ancient Flaminia Road”
Software developer and coordination of interactive visualization applications
for virtual heritage projects. Supervision of student Bachelor’s and Master’s
theses
Key Achievements:
Development of a 3D Web visualization and processing toolkit for large
dataset of reconstructed 3D landscapes generated from GIS
archaeological data (network streaming of paged terrain data,
textures, vegetation and LOD paged 3D models)
Chief Developer of the OSG4Web framework (which includes different
types of visualization graphics engines, Active-X for Internet Explorer
and plug-ins for Mozilla Firefox)
Collateral
Experiences
Research and Development of methodologies and modeling tools for
the creation of 3D terrains, used by game engines, from GIS data
Development of Internet services, dynamic web pages and CMS
Post-processing and acquisition of 3D models through laser scanners
(Riegl and Leica technologies)
www.vhlab.itabc.cnr.it
Technical support and IT coordination
“From Space to Place” conference. CNR, Rome – ITALY
“ArcheoVirtual” expo. 9th Mediterranean Fair of Archaeological
Tourism, Salerno – ITALY (www.vhlab.itabc.cnr.it/archeovirtual)
“Building Virtual Rome” expo. Mercati di Traiano Museum, Rome ITALY
Master thesis development and collateral projects participation
CINECA Interuniversity Computing Center, Bologna (ITALY)
Publications
- KENDERDINE S., CAMPORESI C., FORTE M. “Rhizome of Western Han Dynasty: an
omni-spatial theatre for archaeology”. In Proceedings of the 39th Annual
Conference of Computer Applications and Quantitative Methods in Archaeology
(CAA), April 11, Beijing (CHINA)
- CAMPORESI C., HUANG Y., KALLMANN M. “Interactive Motion Modeling and
Parameterization by Direct Demonstration”, In Proceedings of the 10th
International Conference on Intelligent Virtual Agents (IVA), September 10
Philadelphia, Pennsylvania (USA)
- CALORI L., CAMPORESI C., PESCARIN S.“Virtual Rome: a FOSS approach to
WEB3D”. In Proceedings of the 14th international Conference on 3D Web
Technology (Darmstadt, Germany, June 09). S. N. Spencer, Ed. Web3D '09. ACM,
New York, (USA)
- CAMPORESI C., CALORI L., PALOMBINI A., PESCARIN S., “OSG4Web. Condivisione
di dati e applicazioni VR WebGIS per il paesaggio archeologico”, from
OS&Archaelogy “2d Workshop OS/FS nei processi di ricerca archeologici”, May 07,
Instito Internazionale di studi Liguri - Genova (ITALY)
- CALORI L., CAMPORESI C., PALOMBINI A., PESCARIN S., “Sharing interpretation:
the challenge of Open Source web approach”, from “2nd International Conference
on Remote Sensing in Archaeology: From Space to Place”, December 06, CNR Rome (ITALY)
- CAMPORESI C., PALOMBINI A., PESCARIN S., “Revolution OS in archeologia.
Esempi di interfacce web per l'archeologia del paesaggio”, from OS&Archaelogy
“Workshop OS/FS nei processi di ricerca archeologici”, May 06, UniSi: University of
Grosseto - Grosseto (ITALY)
- CALORI L., CAMPORESI C., FORTE M., PESCARIN S., “Interactive Landscapes
reconstruction: a Web 2D and 3D Open-Source solution”, from VAST2005 “6th
International Symposium on Virtual Reality, Archaeology and Cultural Heritage; 3rd
Euro-Graphics Workshop on Graphics and Cultural Heritage”, November 05, ISTi
CNR - Pisa (ITALY)
Journals
Lectures
Book
Chapters
Posters
- CALORI L., CAMPORESI C., FORTE M., GUIDAZZOLI A., IMBODEN S., PESCARIN S.,
Open Heritage: an Open Source approach to 3d real-time and web-based
landscape reconstruction, from VSMM2005 “Virtual Reality at Work in 21st
Century”, October 05, Ghent (BELGIUM)
- DI FRANCO P., CAMPORESI C., GALEAZZI F. 2012 “3D Virtual Dig: a 3D Application
for Teaching Fieldwork in Archaeology” Internet Archaeology: the premier ejournal for archaeology - December 2012 - ISSN 1363-5387
- CAMPORESI C., CALORI L. “From GIS to Web3D” Specialistic School of Interactive
Graphics: Cultural heritage knowledge and valorization CINECA, Bologna ‘06
(ITALY)
- CAMPORESI C., “Open-Source and 3D terrain generation” Course in Digital
technologies applied to Cultural Heritage CNR-ITABC, Rome ‘05 and ‘06 (ITALY)
- CAMPORESI C., PALOMBINI A., PESCARIN S., GIS e 3D WebGIS, “La villa di Livia:
un percorso di ricerca di archeologia virtuale”, edited by Dr. Forte M., «L'Erma» di
Bretschneider publisher, pp. 111-119, 2007 Rome (ITALY)
- CAMPORESI C., KALMANN M. 2013. “VR Solutions for Improving Physical
Therapy”. In IEEE VR 2013 (Orlando, Florida, March 16 - 23, 2013). IEEEVR '13
- CAMPORESI C., KALMANN M. 2013. “A Framework for Immersive VR and FullBody Avatar Interaction”. In IEEE VR 2013 (Orlando, Florida, March 16 - 23, 2013).
IEEEVR '13
- CALORI L., CAMPORESI C., NEGRI A., PESCARIN S. 2008. “Virtual Rome”. In ACM
SIGGRAPH 2008 (Los Angeles, California, August 11 - 15, 2008). SIGGRAPH '08.
ACM, New York, (USA)
- CALORI L., CAMPORESI C., FORTE M., GUIDAZZOLI A., PESCARIN S., OpenHeritage:
Integrated Approach to web 3D publication of virtual landscapes, in Proc. ISPRS
Workshop 3D-ARCH’2005: “3D Virtual Reconstruction and Visualization of Complex
Architectures”, 2005 Venice (ITALY)
Awards
2008 – 2013
2005 – 2008
1998 – 2003
Research Assistant Fellowship - University of California, Merced (USA)
Research Associate Fellowship - C.N.R. ITABC, Rome (ITALY)
Scholarship - University of Bologna, Bologna (ITALY)