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Curriculum Vitae

Computer Science, Virtual Worlds, and Augmented Reality
Curriculum Vitae Address UC Merced - School of Engineering 5200 North Lake Road Merced, CA 95343 tel.: +1.415.613.6558 e-mail: ccamporesi@ucmerced.edu Place of birth Nationality Languages Rimini, Italy Italian Italian native speaker English fluent French proficient Education 2008 – Present 1998 – 2005 Post-graduate 2006 2004 University of California, Merced (USA) School of Engineering and Computer Science Ph.D. candidate in Computer Graphics and Animation Expected graduation December 2013 Research focus: “Interactive Motion Modeling Interfaces in Immersive VR”. GPA: 3.9 Alma Mater Studiorum - University of Bologna, Bologna (ITALY) M.S. in Computer Science, “Computational Computer Graphics” Thesis title: “Generating 3D landscapes: An open-source approach for RealTime and Web-Based applications”. GPA: 106/110 PERCRO - Scuola Superiore Sant'Anna, Pisa (ITALY) Workshop “XVR – An integrated environment system for VR applications” CINECA computing center, Bologna (ITALY) 4th Summer School on “Interactive 3D graphics and Scientific Visualization” Selection of Projects Developed UC Merced Projects  Gesture Modeling and Motion Capture Interfaces (NSF Award IIS0915665 and CITRIS Seed Funding #12)  Immersive and Interactive Virtual Reality (NSF Award CNS-0723281 and CITRIS Seed Funding #40) CINECA Projects  Virtual Etruscan Landscape City University of Hong Kong  Rhizome of Western Han Dynasty: an omni-spatial theatre for archaeology  Pure Land: Inside the Mogao grottoes VHLab Projects  Virtual Museum of the Ancient Flaminia Road  Virtual Rome Selection of Coding Skills and Applications Languages Build Tools Libraries and Toolkits OS C/C++, LUA, Python, PHP, SQL Visual Studio, Qt Creator/Designer, CMAKE Graphics & Math: OpenGL, OGRE3D, OSG, Virtools, Boost, GSL Modelling: Vicon Blade, 3DS Max and Max Script, Motion Builder GUI: FLTK, QT Windows, Linux Ubuntu/Debian, OSX Professional Experience 2008 – Present Summer 2010 2005 - 2008 University of California, Merced (USA) Research Assistant and Teaching Fellow in Computer Animation Current research process in developing new application and technologies for motion tracking, interactive controls and the use of 3D visualization technologies for collaborative virtual environments, physical therapy applications and human-computer interactions. Collateral works and interests include Motion Planning algorithms, Game Engine design and movies PostProduction FX Key Achievements:  Chief Developer of the Virtual Reality application framework at UC Merced, which includes: 8-node rendering cluster and 12 projector visualization system (PowerWall); VICON motion capture system in real-time setup; other interface and tracking sensors (Kinect, WiiMotes, Gyro Intersense sensors, 3d mouse)  Teaching Assistant for the following courses: Introduction to Computer Graphics (CSE170); Game Programming and Computer Animation (CSE171); Introduction to Computer Applications (CSE05); Introduction to Computing II (CSE21) http://graphics.ucmerced.edu City University of Hong Kong, Hong Kong – SAR (China) Senior Research Associate for the School of Creative Media (ALiVE Lab) Development coordinator of unique immersive visualization approach to display archaeological site reconstructions and related data in the panoramic VR theatre AVIE. Key Achievements:  Demo application developed within a limited time schedule and no prior knowledge of the API  Different application levels developed with object and camera behaviors, metadata visualization and scene interaction, user interface interaction in 3D http://www.cityu.edu.hk/scm/alive VHLab, Institute of Technologies Applied to Cultural Heritage – National Research Council, Rome (ITALY) Research Associate in “3D webGIS creation of the ancient Flaminia Road” Software developer and coordination of interactive visualization applications for virtual heritage projects. Supervision of student Bachelor’s and Master’s theses Key Achievements:  Development of a 3D Web visualization and processing toolkit for large dataset of reconstructed 3D landscapes generated from GIS archaeological data (network streaming of paged terrain data, textures, vegetation and LOD paged 3D models)  Chief Developer of the OSG4Web framework (which includes different types of visualization graphics engines, Active-X for Internet Explorer and plug-ins for Mozilla Firefox)  Collateral Experiences Research and Development of methodologies and modeling tools for the creation of 3D terrains, used by game engines, from GIS data  Development of Internet services, dynamic web pages and CMS  Post-processing and acquisition of 3D models through laser scanners (Riegl and Leica technologies) www.vhlab.itabc.cnr.it Technical support and IT coordination  “From Space to Place” conference. CNR, Rome – ITALY  “ArcheoVirtual” expo. 9th Mediterranean Fair of Archaeological Tourism, Salerno – ITALY (www.vhlab.itabc.cnr.it/archeovirtual)  “Building Virtual Rome” expo. Mercati di Traiano Museum, Rome ITALY Master thesis development and collateral projects participation  CINECA Interuniversity Computing Center, Bologna (ITALY) Publications - KENDERDINE S., CAMPORESI C., FORTE M. “Rhizome of Western Han Dynasty: an omni-spatial theatre for archaeology”. In Proceedings of the 39th Annual Conference of Computer Applications and Quantitative Methods in Archaeology (CAA), April 11, Beijing (CHINA) - CAMPORESI C., HUANG Y., KALLMANN M. “Interactive Motion Modeling and Parameterization by Direct Demonstration”, In Proceedings of the 10th International Conference on Intelligent Virtual Agents (IVA), September 10 Philadelphia, Pennsylvania (USA) - CALORI L., CAMPORESI C., PESCARIN S.“Virtual Rome: a FOSS approach to WEB3D”. In Proceedings of the 14th international Conference on 3D Web Technology (Darmstadt, Germany, June 09). S. N. Spencer, Ed. Web3D '09. ACM, New York, (USA) - CAMPORESI C., CALORI L., PALOMBINI A., PESCARIN S., “OSG4Web. Condivisione di dati e applicazioni VR WebGIS per il paesaggio archeologico”, from OS&Archaelogy “2d Workshop OS/FS nei processi di ricerca archeologici”, May 07, Instito Internazionale di studi Liguri - Genova (ITALY) - CALORI L., CAMPORESI C., PALOMBINI A., PESCARIN S., “Sharing interpretation: the challenge of Open Source web approach”, from “2nd International Conference on Remote Sensing in Archaeology: From Space to Place”, December 06, CNR Rome (ITALY) - CAMPORESI C., PALOMBINI A., PESCARIN S., “Revolution OS in archeologia. Esempi di interfacce web per l'archeologia del paesaggio”, from OS&Archaelogy “Workshop OS/FS nei processi di ricerca archeologici”, May 06, UniSi: University of Grosseto - Grosseto (ITALY) - CALORI L., CAMPORESI C., FORTE M., PESCARIN S., “Interactive Landscapes reconstruction: a Web 2D and 3D Open-Source solution”, from VAST2005 “6th International Symposium on Virtual Reality, Archaeology and Cultural Heritage; 3rd Euro-Graphics Workshop on Graphics and Cultural Heritage”, November 05, ISTi CNR - Pisa (ITALY) Journals Lectures Book Chapters Posters - CALORI L., CAMPORESI C., FORTE M., GUIDAZZOLI A., IMBODEN S., PESCARIN S., Open Heritage: an Open Source approach to 3d real-time and web-based landscape reconstruction, from VSMM2005 “Virtual Reality at Work in 21st Century”, October 05, Ghent (BELGIUM) - DI FRANCO P., CAMPORESI C., GALEAZZI F. 2012 “3D Virtual Dig: a 3D Application for Teaching Fieldwork in Archaeology” Internet Archaeology: the premier ejournal for archaeology - December 2012 - ISSN 1363-5387 - CAMPORESI C., CALORI L. “From GIS to Web3D” Specialistic School of Interactive Graphics: Cultural heritage knowledge and valorization CINECA, Bologna ‘06 (ITALY) - CAMPORESI C., “Open-Source and 3D terrain generation” Course in Digital technologies applied to Cultural Heritage CNR-ITABC, Rome ‘05 and ‘06 (ITALY) - CAMPORESI C., PALOMBINI A., PESCARIN S., GIS e 3D WebGIS, “La villa di Livia: un percorso di ricerca di archeologia virtuale”, edited by Dr. Forte M., «L'Erma» di Bretschneider publisher, pp. 111-119, 2007 Rome (ITALY) - CAMPORESI C., KALMANN M. 2013. “VR Solutions for Improving Physical Therapy”. In IEEE VR 2013 (Orlando, Florida, March 16 - 23, 2013). IEEEVR '13 - CAMPORESI C., KALMANN M. 2013. “A Framework for Immersive VR and FullBody Avatar Interaction”. In IEEE VR 2013 (Orlando, Florida, March 16 - 23, 2013). IEEEVR '13 - CALORI L., CAMPORESI C., NEGRI A., PESCARIN S. 2008. “Virtual Rome”. In ACM SIGGRAPH 2008 (Los Angeles, California, August 11 - 15, 2008). SIGGRAPH '08. ACM, New York, (USA) - CALORI L., CAMPORESI C., FORTE M., GUIDAZZOLI A., PESCARIN S., OpenHeritage: Integrated Approach to web 3D publication of virtual landscapes, in Proc. ISPRS Workshop 3D-ARCH’2005: “3D Virtual Reconstruction and Visualization of Complex Architectures”, 2005 Venice (ITALY) Awards 2008 – 2013 2005 – 2008 1998 – 2003 Research Assistant Fellowship - University of California, Merced (USA) Research Associate Fellowship - C.N.R. ITABC, Rome (ITALY) Scholarship - University of Bologna, Bologna (ITALY)