Papers by Juliane Andrezzo
The following work deals with the relations and significance between soundtrack and ga... more The following work deals with the relations and significance between soundtrack and gameplay in the electronic game Hyper Light Drifter, highlighting the key aspects of sound behavior in interactive environments, specifically the videogames. The choice of this game as object of analysis is justified by its positive impact in the game industry, even with few people in charge of the production, aside from crowdfunding resources and audience formation via the Internet to enable its development. This frame of referenceis closer to our national production, serving as an example to artists and programmers who urge to specialize in this field of work. Our ambition to this work is to present the trajectory of Hyper Light
Drifter’s development; to explain a few concepts and categorisations proper to videogames, and map the foundation decisions in the soundtrack’s creation and developing.
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Papers by Juliane Andrezzo
Drifter’s development; to explain a few concepts and categorisations proper to videogames, and map the foundation decisions in the soundtrack’s creation and developing.
Drifter’s development; to explain a few concepts and categorisations proper to videogames, and map the foundation decisions in the soundtrack’s creation and developing.