There is currently an ongoing debate within HCI community regarding the legitimacy of design obje... more There is currently an ongoing debate within HCI community regarding the legitimacy of design objects as producers and carriers of knowledge. This paper takes a Research through Design methodological approach to making such an object, RepMoves, with a purpose to explore its use and usefulness and demonstrate how new knowledge can arise while exploring and experimenting with design objects. In this paper, RepMoves is used to address rhythmic and repetitive bodily interaction with music as a welfare technology concept for senior citizens with cognitive difficulties related to the onset of Alzheimer's disease, and in one example, an individual with Parkinson. We show how RepMoves interface was adapted for use in each of these cases, how movements and interfaces were changed, and most importantly, RepMoves' potential to generate knowledge and research opportunities.
Elderly people are encouraged to exercise regularly to maintain good health and avoid or slow dow... more Elderly people are encouraged to exercise regularly to maintain good health and avoid or slow down the progression of age-related health challenges such as Alzheimer’s disease (AD). Despite this, many seniors struggle to find the motivation to adhere to exercise programmes over time. In this qualitative, research-through-design study an interactive music system was tested with AD patients. The purpose was to explore how dynamically adapting musical beat and rhythm can be used to stimulate and motivate physical activity. The system changes the tempo of a piece of music to match the pace of repetitive bodily movements. Findings show that most participants were able to entrain and synchronise to each other’s movements through use of the system. Several participants also commented that they enjoyed the experience. Finally, the addition of an interface with nature photos and visual performance and progress indica- tors suggested possible ways for the system to be redesigned to suit the needs and desires of the participants.
This paper introduces a set of guidelines for involving seniors in participatory design (PD) of h... more This paper introduces a set of guidelines for involving seniors in participatory design (PD) of home-based welfare technologies. The guidelines are produced through a literature review of existing research and focus on the practical experiences of involving seniors in participatory design activities. The guidelines suggest that the design process should be tailored to the needs and abilities of the participants in a way that supports the development of trusted relationships, and facilitates learning and understanding among researchers and participants. The guidelines are useful for researchers and designers intending to involve seniors in the design of home-based welfare technologies, and give recommendations regarding the recruitment, motivation, and engagement of seniors in participatory design activities.
This paper briefly describes initial research into movement-based interaction design, and argues ... more This paper briefly describes initial research into movement-based interaction design, and argues that there is significant potential for addressing and improving the health and well-being of senior citizens through bodily interaction with music. Music is increasingly recognized as a viable tool in the treatment and prevention of age-related cognitive and physical decline. A number of simple prototypes were designed to explore couplings between bodily movements and musical rhythm. They are to be used as points of departure for a participatory research-through-design process where senior citizens are involved in the exploration and design of movement-based interactive systems. Preliminary findings suggest that even simple and basic couplings between bodily movements and music can provide interesting and enjoyable interactions, as well as physical and cognitive stimulation.
In this thesis, we explore designing for enjoyable interactions with public installations based o... more In this thesis, we explore designing for enjoyable interactions with public installations based on body motion tracking . We also discuss evaluation of user experience related to such installations. The subject of user experience (UX) is sparsely researched, and its theoretical foundations and methodological approaches are highly debated. A central issue within this debate is the transferability and application of different theories and concepts from research to specific UX design and evaluation practices. Another issue is the application of theories to the study of UX in different use contexts. To tackle these problems, we decided to ‘jump in at the deep end’. We set out to design an audiovisual installation that facilitated for enjoyable user experiences, without clearly defining our goals or methodological approach beforehand. We immersed ourselves in the subject matter throughout the design process by researching technologies, concepts, theories, and methods while doing practica...
This paper reports on observations and discussions conducted through a weekly technology support ... more This paper reports on observations and discussions conducted through a weekly technology support service at a residential care facility for senior citizens. The intention with the fieldwork was to get a better understanding of the knowledge and relations seniors, living in smart homes, have with modern digital technologies. The findings are presented in the form of two vignettes and analysed through the lens of actor-network theory. The analysis shows how the use of technology is immersed in a web of socio-technical relations. It also shows that these relations contribute to dynamically enable or disable actors in a variety of ways. The contribution of this work is to give some reflections on how socio-technical structures affect the character of ability and disability, and the implications this has for the design of welfare technology.
There is currently an ongoing debate within HCI community regarding the legitimacy of design obje... more There is currently an ongoing debate within HCI community regarding the legitimacy of design objects as producers and carriers of knowledge. This paper takes a Research through Design methodological approach to making such an object, RepMoves, with a purpose to explore its use and usefulness and demonstrate how new knowledge can arise while exploring and experimenting with design objects. In this paper, RepMoves is used to address rhythmic and repetitive bodily interaction with music as a welfare technology concept for senior citizens with cognitive difficulties related to the onset of Alzheimer's disease, and in one example, an individual with Parkinson. We show how RepMoves interface was adapted for use in each of these cases, how movements and interfaces were changed, and most importantly, RepMoves' potential to generate knowledge and research opportunities.
Elderly people are encouraged to exercise regularly to maintain good health and avoid or slow dow... more Elderly people are encouraged to exercise regularly to maintain good health and avoid or slow down the progression of age-related health challenges such as Alzheimer’s disease (AD). Despite this, many seniors struggle to find the motivation to adhere to exercise programmes over time. In this qualitative, research-through-design study an interactive music system was tested with AD patients. The purpose was to explore how dynamically adapting musical beat and rhythm can be used to stimulate and motivate physical activity. The system changes the tempo of a piece of music to match the pace of repetitive bodily movements. Findings show that most participants were able to entrain and synchronise to each other’s movements through use of the system. Several participants also commented that they enjoyed the experience. Finally, the addition of an interface with nature photos and visual performance and progress indica- tors suggested possible ways for the system to be redesigned to suit the needs and desires of the participants.
This paper introduces a set of guidelines for involving seniors in participatory design (PD) of h... more This paper introduces a set of guidelines for involving seniors in participatory design (PD) of home-based welfare technologies. The guidelines are produced through a literature review of existing research and focus on the practical experiences of involving seniors in participatory design activities. The guidelines suggest that the design process should be tailored to the needs and abilities of the participants in a way that supports the development of trusted relationships, and facilitates learning and understanding among researchers and participants. The guidelines are useful for researchers and designers intending to involve seniors in the design of home-based welfare technologies, and give recommendations regarding the recruitment, motivation, and engagement of seniors in participatory design activities.
This paper briefly describes initial research into movement-based interaction design, and argues ... more This paper briefly describes initial research into movement-based interaction design, and argues that there is significant potential for addressing and improving the health and well-being of senior citizens through bodily interaction with music. Music is increasingly recognized as a viable tool in the treatment and prevention of age-related cognitive and physical decline. A number of simple prototypes were designed to explore couplings between bodily movements and musical rhythm. They are to be used as points of departure for a participatory research-through-design process where senior citizens are involved in the exploration and design of movement-based interactive systems. Preliminary findings suggest that even simple and basic couplings between bodily movements and music can provide interesting and enjoyable interactions, as well as physical and cognitive stimulation.
In this thesis, we explore designing for enjoyable interactions with public installations based o... more In this thesis, we explore designing for enjoyable interactions with public installations based on body motion tracking . We also discuss evaluation of user experience related to such installations. The subject of user experience (UX) is sparsely researched, and its theoretical foundations and methodological approaches are highly debated. A central issue within this debate is the transferability and application of different theories and concepts from research to specific UX design and evaluation practices. Another issue is the application of theories to the study of UX in different use contexts. To tackle these problems, we decided to ‘jump in at the deep end’. We set out to design an audiovisual installation that facilitated for enjoyable user experiences, without clearly defining our goals or methodological approach beforehand. We immersed ourselves in the subject matter throughout the design process by researching technologies, concepts, theories, and methods while doing practica...
This paper reports on observations and discussions conducted through a weekly technology support ... more This paper reports on observations and discussions conducted through a weekly technology support service at a residential care facility for senior citizens. The intention with the fieldwork was to get a better understanding of the knowledge and relations seniors, living in smart homes, have with modern digital technologies. The findings are presented in the form of two vignettes and analysed through the lens of actor-network theory. The analysis shows how the use of technology is immersed in a web of socio-technical relations. It also shows that these relations contribute to dynamically enable or disable actors in a variety of ways. The contribution of this work is to give some reflections on how socio-technical structures affect the character of ability and disability, and the implications this has for the design of welfare technology.
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Papers by Rune B Rosseland