Papers by Marco Amedeo
Pokémon integrates, as a commercial brand, numerous ways to communicate, and it is a fine enter-t... more Pokémon integrates, as a commercial brand, numerous ways to communicate, and it is a fine enter-tainment for billions of people every day, in every corner of the planet, through all kind of modern media channels. Since its very first appearance in West, the Pokémon popularity, and the journalistic critic, comes from the sociocultural prejudices towards an exotic country as Japan is perceived; still today, two years after the Pokémon GO mobile app launch, and after twenty years of healthy brand life, several critics appears and disappears. Between the other guilty forms of this transmedial or polymedial phenomenon, the most interesting one is the cartoon transposition, which was hardly de-bated among international press in the early oughts. This essay wants to collect and analyze this "in-famous moments" of the brand in the States and in Europe, showing how the prejudice towards the "japaneseness" never disappeared; the same japaneseness that takes roots – and has modified the western aesthetic paradigms since the late 70s – in our western way of thinking, in the modern video-games environment, in our social common sense.
This short essay represent a philosophical and game studies effort to analize the masterpiece cre... more This short essay represent a philosophical and game studies effort to analize the masterpiece created by the californian software house thatgamecompany, Journey. In order to do that in a little space, this essay present the first part of itself as an introduction to the curriculum of the company and to the founder Jonova Chen, showing off all the skills this great indiependent developers already demons-trated with every other game title in their own past. In the second part the essay tries to underline the masterpiece technical features, all the innovation aspects and at the same time the aesthetic behind style choices and narration. The goal, on one hand, is to catch the essential meaning and the meta-phorical message that lies under the cover of an innovative, silent and colorful indie videogame for PlayStation; on the other hand the essay tries to put Journey in a critical relation between the past and the future of thatgamecompany, but also with other videogames that rassemble it, as well as with the established US and international critics.
Comentario sobre El mundo como voluntad y representacion
Thesis Chapters by Marco Amedeo
The present paper argues that the pseudonymic practice is deeply connected between Kierkegaard an... more The present paper argues that the pseudonymic practice is deeply connected between Kierkegaard and Pessoa. Plenty of similarities have been found in this two authors by important experts, and this paper try to use the analysis of diffe-rent interpreters from literay and philosophical field in order to find out the deep semantic structure that lay down to this two peculiar authors. In the second part the paper try to explain why the literary pseudonymity looks like the mo-dern peculiar pactice of using alias names, avatars and nicknames to surf the web, performed by every users from the moment he/she connects him/herself to the internet network; lastly the paper try to understand the strong connections that appears to exist between the pseudonymic attitude of a philosopher or a poet like Pessoa and Kierkegaard, for instance, and the narrative fiction of the self as a subject that every contemporary digital media provides and allows for common people as users.
Conference Presentations by Marco Amedeo
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Papers by Marco Amedeo
Thesis Chapters by Marco Amedeo
Conference Presentations by Marco Amedeo