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Animated particle rendering in DSP and FPGA

Published: 22 April 2004 Publication History

Abstract

This paper presents an algorithm for rendering and animation of 3D point-clouds using FPGA (Field Programmable Gate Array) chip coupled with a DSP (Digital Signal Processor). The point-clouds are sets of graphical data (particles) in 3D space suitable for and perspective for potentially many purposes in modern computer graphics. The paper describes the architecture of the proposed rendering system and a novel approach to rendering and simple animation of large of 3D point-clouds (large sets of particles).

References

[1]
Gross, M.: Point Based Computer Graphics, SCCG 2002, Budmerice, Slovakia, 2002
[2]
Rusinkiewicz, S.: Surface splatting, Proceedings of SIGGRAPH 2001, USA, 2001
[3]
Zemčík, P.: Hardware Acceleration of Graphics and Imaging Algorithms Using FPGAs, SCCG 2002, Budmerice, Slovakia, 2002
[4]
Zemčík, P., Herout, A., Crha, L., Fučík, O., Tupec, P.: Particle rendering engine in DSP and FPGA, to be published at IEEE International Conference and Workshop on the Engineering of Computer Based Systems ECBS 2004
[5]
Zemčík, P., Tišnovský, P., Herout, A.: Particle Rendering Pipeline, SCCG2003, Budmerice, Slovakia, 2003
[6]
VirtexTM 2.5V Field Programmable Gate Arrays, Xilinx, DS003-1 (v2.5), April 2, 2001, USA, 2001, (available at http://www.xilinx.com)
[7]
TMS3B0C6711, TMS320C6711B Floating point Digital Signal Processors, Texas Instruments, SPRS088B, September 2001, USA, 2001, (available at http://www.ti.com)

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cover image ACM Conferences
SCCG '04: Proceedings of the 20th Spring Conference on Computer Graphics
April 2004
233 pages
ISBN:1581139675
DOI:10.1145/1037210
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 22 April 2004

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SCCG04
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SCCG04: Spring Conference in Computer Graphics 2004
April 22 - 24, 2004
Budmerice, Slovakia

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Overall Acceptance Rate 67 of 115 submissions, 58%

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