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A platform for the generation of virtual environments inhabited by intelligent virtual humans

Published: 27 June 2005 Publication History
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  • Abstract

    We describe a platform to build virtual environments inhabited by autonomous virtual humans. We propose an architecture comprising several software components assembled to define a platform. The architecture includes a 3D-modelling software, a rendering engine, a library for simulating rigid body dynamics and an agent development framework.

    References

    [1]
    Devillers, F., Donikian, S., Lamarche, F. and Taille, J.-F., A programming environment for behavioural animation. The Journal Visualization Comp. Animation, 13, 263--274, 2002.
    [2]
    Vosinakis, S. and Panayiotopoulos, T., A Tool for Constructing 3D Environments with Virtual Agents. Multimedia Tools and Applications, 25, 253--279, 2005

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    1. A platform for the generation of virtual environments inhabited by intelligent virtual humans

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        cover image ACM Conferences
        ITiCSE '05: Proceedings of the 10th annual SIGCSE conference on Innovation and technology in computer science education
        June 2005
        440 pages
        ISBN:1595930248
        DOI:10.1145/1067445
        Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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        New York, NY, United States

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        Published: 27 June 2005

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        1. autonomous virtual humans
        2. virtual environments

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