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Assessing usability and fun in educational software

Published: 08 June 2005 Publication History

Abstract

We describe an investigation into the relationship between usability and fun in educational software designed for children. Twenty-five children aged between 7 and 8 participated in the study. Several evaluation methods were used; some collected data from observers, and others collected reports from the users. Analysis showed that in both observational data, and user reports, ratings for fun and usability were correlated, but that there was no significant correlation between the observed data and the reported data. We discuss the possible reasons for these findings, and describe a method that was successful in eliciting opinions from young children about fun and usability.

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  1. Assessing usability and fun in educational software

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      cover image ACM Other conferences
      IDC '05: Proceedings of the 2005 conference on Interaction design and children
      June 2005
      128 pages
      ISBN:1595930965
      DOI:10.1145/1109540
      Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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      Association for Computing Machinery

      New York, NY, United States

      Publication History

      Published: 08 June 2005

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      Author Tags

      1. children
      2. computer-assisted learning
      3. educational software
      4. evaluation
      5. fun
      6. usability

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      IDC05
      IDC05: Interaction Design and Children
      June 8 - 10, 2005
      Colorado, Boulder

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      Overall Acceptance Rate 172 of 578 submissions, 30%

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      Cited By

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      • (2024)The Mediterranean forest in a science museum: engaging children through drawings that come to life in a virtual worldMultimedia Tools and Applications10.1007/s11042-024-18606-083:31(76851-76872)Online publication date: 17-Feb-2024
      • (2023)Usability of Chat and Forum Discussion Tools in Higher EducationProceedings of the 35th Australian Computer-Human Interaction Conference10.1145/3638380.3638392(504-517)Online publication date: 2-Dec-2023
      • (2022)Participatory Design of Sonification Development for Learning about Molecular Structures in Virtual RealityMultimodal Technologies and Interaction10.3390/mti61000896:10(89)Online publication date: 12-Oct-2022
      • (2022)Fun in LearningProceedings of the 21st Annual ACM Interaction Design and Children Conference10.1145/3501712.3536385(709-711)Online publication date: 27-Jun-2022
      • (2021)Finding fun in non-formal technology educationInternational Journal of Child-Computer Interaction10.1016/j.ijcci.2021.100283(100283)Online publication date: Mar-2021
      • (2021)Building an Educational Product: Constructive Alignment and Requirements EngineeringAdvances in Artificial Intelligence, Software and Systems Engineering10.1007/978-3-030-80624-8_44(358-365)Online publication date: 8-Jul-2021
      • (2020)Design, development and evaluation of open interactive learning objects for secondary school physical educationEducation and Information Technologies10.1007/s10639-020-10390-226:3(2981-3007)Online publication date: 20-Nov-2020
      • (2019)Assessing Fun and Engagement in Mobile Applications for Children with Speech DelayApplied Mechanics and Materials10.4028/www.scientific.net/AMM.892.79892(79-87)Online publication date: Jun-2019
      • (2019)A digitális környezet következményei és lehetőségei kisgyermekkorbanIskolakultúra10.14232/ISKKULT.2019.4-5.9929:4-5(99-114)Online publication date: 15-May-2019
      • (2019)Usability Testing and Feedback Collection in a School Context: Case Poetry MachineErgonomics in Design: The Quarterly of Human Factors Applications10.1177/106480461878738227:3(17-23)Online publication date: 28-Jan-2019
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