Location via proxy:   [ UP ]  
[Report a bug]   [Manage cookies]                
skip to main content
10.1145/1597956.1597961acmconferencesArticle/Chapter ViewAbstractPublication PagessiggraphConference Proceedingsconference-collections
research-article

Bloxels: glowing blocks as volumetric pixels

Published: 03 August 2009 Publication History

Abstract

In this paper, we propose a novel block-shaped tangible interface named Bloxel (see Figure 1). A Bloxel is a translucent cubical block that glows in full color and communicates with the neighboring Bloxels through high-speed flickers.
Our significant accomplishment is that users can build displays with a variety of shapes by stacking hundreds of Bloxels on a tabletop surface. Each Bloxel obtains its color data from the lower Bloxel through infra-red high-speed flickers, and transfers a series of color data to the upper Bloxel. In this way, Bloxels serve as volumetric pixels which can display meaningful content as a whole. With our module-based approach, we introduce a ground-breaking display technology. Moreover, as an augmented version of children's block play, Bloxels will have a significant novel impact on the field of physical computing and tangible interfaces.

References

[1]
Dunn, H. N., Nakano, H., and Gibson, J. 2003. Block jam: A tangible interface for interactive music. In NIME2003, pp. 170--177.
[2]
Kimura, S., Oguchi, R., Tanida, H., Kakehi, Y., Takahashi, K., and Naemura, T. 2008. Pvlc projector: Image projection with imperceptible pixel-level metadata. In ACM SIGGRAPH 2008 Posters, B177.
[3]
Sharlin, E., Itoh, Y., Watson, B., Kitamura, Y., Liu, L., and Sutphen, S. 2002. Cognitive cubes: a tangible user interface for cognitive assessment. In ACM SIGCHI 2002, pp. 347--354.

Cited By

View all
  • (2022)NFCStack: Identifiable Physical Building Blocks that Support Concurrent Construction and Frictionless InteractionProceedings of the 35th Annual ACM Symposium on User Interface Software and Technology10.1145/3526113.3545658(1-12)Online publication date: 29-Oct-2022
  • (2021)UltraPower: Powering Tangible & Wearable Devices with Focused UltrasoundProceedings of the Fifteenth International Conference on Tangible, Embedded, and Embodied Interaction10.1145/3430524.3440620(1-13)Online publication date: 14-Feb-2021
  • (2021)Combining Touchscreens with Passive Rich-ID Building Blocks to Support Context Construction in Touchscreen InteractionsProceedings of the 2021 CHI Conference on Human Factors in Computing Systems10.1145/3411764.3445722(1-14)Online publication date: 6-May-2021
  • Show More Cited By

Recommendations

Comments

Information & Contributors

Information

Published In

cover image ACM Conferences
SIGGRAPH '09: ACM SIGGRAPH 2009 Emerging Technologies
August 2009
26 pages
ISBN:9781605588339
DOI:10.1145/1597956
  • Conference Chair:
  • Daniel Wigdor

Sponsors

Publisher

Association for Computing Machinery

New York, NY, United States

Publication History

Published: 03 August 2009

Permissions

Request permissions for this article.

Check for updates

Qualifiers

  • Research-article

Conference

SIGGRAPH09
Sponsor:

Acceptance Rates

Overall Acceptance Rate 1,822 of 8,601 submissions, 21%

Contributors

Other Metrics

Bibliometrics & Citations

Bibliometrics

Article Metrics

  • Downloads (Last 12 months)11
  • Downloads (Last 6 weeks)1
Reflects downloads up to 13 Jan 2025

Other Metrics

Citations

Cited By

View all
  • (2022)NFCStack: Identifiable Physical Building Blocks that Support Concurrent Construction and Frictionless InteractionProceedings of the 35th Annual ACM Symposium on User Interface Software and Technology10.1145/3526113.3545658(1-12)Online publication date: 29-Oct-2022
  • (2021)UltraPower: Powering Tangible & Wearable Devices with Focused UltrasoundProceedings of the Fifteenth International Conference on Tangible, Embedded, and Embodied Interaction10.1145/3430524.3440620(1-13)Online publication date: 14-Feb-2021
  • (2021)Combining Touchscreens with Passive Rich-ID Building Blocks to Support Context Construction in Touchscreen InteractionsProceedings of the 2021 CHI Conference on Human Factors in Computing Systems10.1145/3411764.3445722(1-14)Online publication date: 6-May-2021
  • (2018)Exploring Tangible Interactions with Radar SensingProceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies10.1145/32870782:4(1-25)Online publication date: 27-Dec-2018
  • (2014)SparKubesProceedings of the 26th Australian Computer-Human Interaction Conference on Designing Futures: the Future of Design10.1145/2686612.2686643(204-207)Online publication date: 2-Dec-2014
  • (2014)Analysing engaging experiences with a tangible 3D tabletopProceedings of the 11th Conference on Advances in Computer Entertainment Technology10.1145/2663806.2663831(1-10)Online publication date: 11-Nov-2014
  • (2013)Block Device System with Pattern Definition Capability by Visible LightProceedings of the 10th International Conference on Advances in Computer Entertainment - Volume 825310.5555/2770015.2770084(612-615)Online publication date: 12-Nov-2013
  • (2013)Block Device System with Pattern Definition Capability by Visible LightAdvances in Computer Entertainment10.1007/978-3-319-03161-3_65(612-615)Online publication date: 2013
  • (2012)Interactive block device system with pattern drawing capability on matrix ledsCHI '12 Extended Abstracts on Human Factors in Computing Systems10.1145/2212776.2212385(1059-1062)Online publication date: 5-May-2012
  • (2012)Interactive 3D Model Acquisition and Tracking of Building Block StructuresIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2012.4818:4(651-659)Online publication date: 1-Apr-2012
  • Show More Cited By

View Options

Login options

View options

PDF

View or Download as a PDF file.

PDF

eReader

View online with eReader.

eReader

Media

Figures

Other

Tables

Share

Share

Share this Publication link

Share on social media