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View all- Ogniewski J(2015)Procedural Interactive Water in Memory- and Performance-Constrained SystemsThe Journal of the Society for Art and Science10.3756/artsci.14.10314:4(103-116)Online publication date: 15-Sep-2015
We present a novel pressure correction scheme for the Smoothed Particle Hydrodynamics (SPH) for fluid animation. In the conventional SPH method, equations of state (EOS) are employed to relate the pressure to the particle density. To enforce the volume ...
Simulating large-scale fluid while retaining and rendering details still remains to be a difficult task in spite of rapid advancements of computer graphics during the last two decades. Grid-based methods can be easily extended to handle large-scale ...
This article presents a new method for real-time fluid simulation in computer graphics and dynamic virtual environments. By solving the 2D Navier-Stokes equations using a computational fluid dynamics method, the authors map the surface into 3D using the ...
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