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Prom Week: social physics as gameplay

Published: 29 June 2011 Publication History
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  • Abstract

    In this paper, we present Prom Week, a social simulation game about the interpersonal lives of a group of high school students in the week leading up to their prom. By starting the design of the game with a theory of social interaction, Prom Week is able to present satisfying stories that reflect the player's choices in a wide possibility space -- two features that rarely accompany one another. This paper reports the design details of how Prom Week utilizes social physics to achieve rich character specificity while maintaining a highly dynamic story space.

    References

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    Goffman, E. The Presentation of Self in Everyday Life. Doubleday, Garden City, NY, 1959.
    [2]
    Mateas, M. and Stern, A. Structuring Content in the Façade Interactive Drama Architecture. Artificial Intelligence and Interactive Digital Entertainment, (2005).
    [3]
    Mccoy, J., Mateas, M., and Wardrip-fruin, N. Comme il Faut: A System for Simulating Social Games Between Autonomous Characters. Digital Arts and Culture Conference, (2009).
    [4]
    Mccoy, J., Treanor, M., Samuel, B., Tearse, B., Mateas, M., and Wardrip-fruin, N. Comme il Faut 2: A fully realized model for socially-oriented gameplay. Intelligent Narrative Technologies III Workshop, (2010).

    Cited By

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    • (2024)Paradise: An Experiment Extending the Ensemble Social Physics Engine with Language ModelsProceedings of the 19th International Conference on the Foundations of Digital Games10.1145/3649921.3659841(1-4)Online publication date: 21-May-2024
    • (2024)Prototyping Slice of Life: Social Physics with Symbolically Grounded LLM-based Generative DialogueProceedings of the 19th International Conference on the Foundations of Digital Games10.1145/3649921.3656988(1-4)Online publication date: 21-May-2024
    • (2023)Interactive digital narrative (IDN)—new ways to represent complexity and facilitate digitally empowered citizensNew Review of Hypermedia and Multimedia10.1080/13614568.2023.218150328:3-4(76-96)Online publication date: 15-Mar-2023
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    Published In

    cover image ACM Other conferences
    FDG '11: Proceedings of the 6th International Conference on Foundations of Digital Games
    June 2011
    356 pages
    ISBN:9781450308045
    DOI:10.1145/2159365

    Sponsors

    • SASDG: Society for the Advancement of the Science of Digital Games

    In-Cooperation

    Publisher

    Association for Computing Machinery

    New York, NY, United States

    Publication History

    Published: 29 June 2011

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    Author Tags

    1. game design
    2. social simulation

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    • Research-article

    Conference

    FDG'11
    Sponsor:
    • SASDG
    FDG'11: Foundations of Digital Games
    June 29 - July 1, 2011
    Bordeaux, France

    Acceptance Rates

    FDG '11 Paper Acceptance Rate 31 of 107 submissions, 29%;
    Overall Acceptance Rate 152 of 415 submissions, 37%

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    Cited By

    View all
    • (2024)Paradise: An Experiment Extending the Ensemble Social Physics Engine with Language ModelsProceedings of the 19th International Conference on the Foundations of Digital Games10.1145/3649921.3659841(1-4)Online publication date: 21-May-2024
    • (2024)Prototyping Slice of Life: Social Physics with Symbolically Grounded LLM-based Generative DialogueProceedings of the 19th International Conference on the Foundations of Digital Games10.1145/3649921.3656988(1-4)Online publication date: 21-May-2024
    • (2023)Interactive digital narrative (IDN)—new ways to represent complexity and facilitate digitally empowered citizensNew Review of Hypermedia and Multimedia10.1080/13614568.2023.218150328:3-4(76-96)Online publication date: 15-Mar-2023
    • (2023)Authorial BurdenThe Authoring Problem10.1007/978-3-031-05214-9_4(47-63)Online publication date: 2-Jan-2023
    • (2022)Socially Interactive Agents in GamesThe Handbook on Socially Interactive Agents10.1145/3563659.3563675(493-526)Online publication date: 27-Oct-2022
    • (2022)A Gap in Games ResearchProceedings of the 17th International Conference on the Foundations of Digital Games10.1145/3555858.3555916(1-4)Online publication date: 5-Sep-2022
    • (2022)Optimists at Heart: Why Do We Research Game AI?2022 IEEE Conference on Games (CoG)10.1109/CoG51982.2022.9893607(560-567)Online publication date: 21-Aug-2022
    • (2022)The Handbook on Socially Interactive AgentsundefinedOnline publication date: 27-Oct-2022
    • (2021)Little Computer PeopleProceedings of the ACM on Human-Computer Interaction10.1145/34746725:CHI PLAY(1-30)Online publication date: 6-Oct-2021
    • (2021)Timeline: An Authoring Platform for Parameterized StoriesProceedings of the 2021 ACM International Conference on Interactive Media Experiences10.1145/3452918.3465501(280-283)Online publication date: 21-Jun-2021
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