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Interactive pong: exploring ways of user inputs through prototyping with sensors

Published: 05 September 2012 Publication History

Abstract

This study aimed to explore ways of user inputs through designing interactive game controllers with different type of sensor. From building four experiential prototypes on Pong, we learned to drive design by focusing on interaction qualities, which determine the use of sensors. We found that the interaction qualities together as a set offer a way to design aesthetics of behavior in interaction.

References

[1]
Aprile, W. and van der Helm, A. Interactive Technology Design at the Delft University of Technology - a Course about How to Design Interactive Products. In Proc. E&PDE 2011, London (2011).
[2]
Arduino. http://www.arduino.cc/.
[3]
Liu, W., Stappers, P. J., Pasman, G., and Taal-Fokker, J. Supporting Generation Y Interactions: Challenges for Office Work. In Proc. CSCW 2011, ACM Press (2011).
[4]
Max/MSP. http://cycling74.com/.
[5]
Phidgets. http://www. phidgets.com/.
[6]
Ross, P. R. and Wensveen, S. A. G. Designing Aesthetics of Behavior in Interaction: Using Aesthetic Experience as a Mechanism for Design. International Journal of Design (2010).

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  • (2017)Reflection on Exploring and Designing Generation Y Interaction QualitiesDesign, User Experience, and Usability: Theory, Methodology, and Management10.1007/978-3-319-58634-2_10(122-133)Online publication date: 14-May-2017

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    cover image ACM Conferences
    UbiComp '12: Proceedings of the 2012 ACM Conference on Ubiquitous Computing
    September 2012
    1268 pages
    ISBN:9781450312240
    DOI:10.1145/2370216
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    New York, NY, United States

    Publication History

    Published: 05 September 2012

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    Author Tags

    1. interaction qualities
    2. interactive pong

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    Ubicomp '12
    Ubicomp '12: The 2012 ACM Conference on Ubiquitous Computing
    September 5 - 8, 2012
    Pennsylvania, Pittsburgh

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    UbiComp '12 Paper Acceptance Rate 58 of 301 submissions, 19%;
    Overall Acceptance Rate 764 of 2,912 submissions, 26%

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    • (2017)Reflection on Exploring and Designing Generation Y Interaction QualitiesDesign, User Experience, and Usability: Theory, Methodology, and Management10.1007/978-3-319-58634-2_10(122-133)Online publication date: 14-May-2017

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