Location via proxy:   [ UP ]  
[Report a bug]   [Manage cookies]                
skip to main content
10.1145/2399016.2399031acmotherconferencesArticle/Chapter ViewAbstractPublication PagesnordichiConference Proceedingsconference-collections
research-article

Making sense of co-creative tangibles through the concept of familiarity

Published: 14 October 2012 Publication History

Abstract

This paper address Universal Design and Tangible Interaction through the concept of familiarity. Co-creative tangibles are designed and evaluated in the RHYME project, where the goal is to improve health and well being for children with severe disabilities through music and physical interaction. The main contribution of this paper is to make sense of Universal Design of co-creative tangibles through the concept of familiarity. Familiarity is described by engagement, understanding and an intimate or close relationship between the user and the technology. We propose familiarity as a concept for understanding and developing Tangible Interaction solutions for all.

References

[1]
Antonovsky, A. Unraveling the mystery of health: How people manage stress and stay well. Jossey-Bass, 1987.
[2]
Cappelen, B., and Andersson, A. Expanding the role of the instrument. In Proceedings of the International Conference on New Interfaces for Musical Expression (2011).
[3]
Clarkson, J. Inclusive design: Design for the whole population. Springer Verlag, 2003.
[4]
Dourish, P. What we talk about when we talk about context. Personal and ubiquitous computing 8, 1 (2004), 19--30.
[5]
Dourish, P. Where the action is: the foundations of embodied interaction. The MIT Press, 2004.
[6]
Dreyfus, H. Being-in-the-world: A commentary on Heidegger's Being and Time, Division I. The MIT Press, 1991.
[7]
Ehn, P. Work-oriented design of computer artifacts. L. Erlbaum Associates Inc., 1990.
[8]
Fels, S. Designing for intimacy: Creating new interfaces for musical expression. Proceedings of the IEEE 92, 4 (2004), 672--685.
[9]
Gaver, W., Beaver, J., and Benford, S. Ambiguity as a resource for design. In Proceedings of the SIGCHI conference on Human factors in computing systems, ACM (2003), 233--240.
[10]
Gibson, J. The ecological approach to visual perception. Lawrence Erlbaum, 1986.
[11]
Glinert, E., and York, B. Computers and people with disabilities. Communications of the ACM 35, 5 (1992), 32--35.
[12]
Hedvall, P. Towards the Era of Mixed Reality: Accessibility Meets Three Waves of HCI. In HCI and Usability for E-Inclusion: 5th Symposium of the Workgroup Human-Computer Interaction and Usability Engineering of the Austrian Computer Society, USAB 2009, Linz, Austria, November 9--10, 2009, Proceedings, Springer-Verlag New York Inc (2009), 264--278.
[13]
Heidegger, M. Being and time. Wiley-Blackwell, 1962.
[14]
Heidegger, M. The basic problems of phenomenology. Indiana Univ Pr, 1988.
[15]
Heidegger, M. History of the concept of time: Prolegomena. No. 717. Indiana Univ Pr, 1992.
[16]
Ishii, H. Tangible bits: beyond pixels. In Proceedings of the 2nd international conference on Tangible and embedded interaction, ACM (2008), xv--xxv.
[17]
Jensenius, A. Musikk og bevegelse, 2009.
[18]
Kortuem, G., Kawsar, F., Fitton, D., and Sundramoorthy, V. Smart objects as building blocks for the internet of things. Internet Computing, IEEE 14, 1 (2010), 44--51.
[19]
Manneråk, S., Brandsnes, E., Brattstrøm, M., Buvik, G., Sidsel, G., and Kjellevold, A. Nou 2001: 22 - fra bruker til borger "from user to citizen", 2001.
[20]
Mørch, A. Methods and tools for tailoring of object-oriented applications: An evolving artifacts approach. University of Oslo, Department of Informatics, 1997.
[21]
Mørch, A. Evolutionary growth and control in user tailorable systems. Adaptive Evolutionary Information Systems, Idea Group Publishing, Hershey, PA (2003), 30--58.
[22]
Norman, D. The psychology of everyday things. Basic Books (AZ), 1988.
[23]
Oviatt, S. Designing robust multimodal systems for universal access. In Proceedings of the 2001 EC/NSF workshop on Universal accessibility of ubiquitous computing: Providing for the elderly, ACM (2001), 71--74.
[24]
Price, S., and Falcão, T. Where the attention is: Discovery learning in novel tangible environments. Interacting with Computers (2011).
[25]
Schuler, D., and Namioka, A. Participatory design: Principles and practices. CRC, 1993.
[26]
Shaer, O., and Hornecker, E. Tangible User Interfaces. Now Publishers, 2010.
[27]
Small, C. Musicking: The meanings of performing and listening. Wesleyan University Press, 1998.
[28]
Susi, T., and Ziemke, T. On the subject of objects: Four views on object perception and tool use. tripleC-Cognition, Communication, Co-operation 3, 2 (2008), 6--19.
[29]
Turner, P. Being-with: A study of familiarity. Interacting with Computers 20, 4--5 (2008), 447--454.
[30]
Turner, P., and Walle, G. Familiarity as a basis for universal design. Gerontechnology 5, 3 (2006), 150--159.
[31]
Vanderheiden, G. Ubiquitous accessibility, common technology core, and micro assistive technology: Commentary on "computers and people with disabilities". ACM Transactions on Accessible Computing (TACCESS) 1, 2 (2008), 10.
[32]
Weiser, M. Hot topics-ubiquitous computing. Computer 26, 10 (1993), 71--72.
[33]
Winograd, T., and Flores, F. Understanding computers and cognition: A new foundation for design. Ablex publishing corporation, 1986.

Cited By

View all
  • (2024)Squeezable Interface for Emotion Regulation in Work EnvironmentsProceedings of the Eighteenth International Conference on Tangible, Embedded, and Embodied Interaction10.1145/3623509.3635256(1-7)Online publication date: 11-Feb-2024
  • (2024)An Exploratory Study on People's Intuitive Understanding of Expressive Robot BehaviorCompanion of the 2024 ACM/IEEE International Conference on Human-Robot Interaction10.1145/3610978.3640568(1072-1076)Online publication date: 11-Mar-2024
  • (2023)Adaptive Soft Switches: Co-Designing Fabric Adaptive Switches with Occupational Therapists for Children and Adolescents with Acquired Brain InjuryProceedings of the Seventeenth International Conference on Tangible, Embedded, and Embodied Interaction10.1145/3569009.3572734(1-14)Online publication date: 26-Feb-2023
  • Show More Cited By

Recommendations

Comments

Information & Contributors

Information

Published In

cover image ACM Other conferences
NordiCHI '12: Proceedings of the 7th Nordic Conference on Human-Computer Interaction: Making Sense Through Design
October 2012
834 pages
ISBN:9781450314824
DOI:10.1145/2399016
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

Sponsors

  • IT University of Copenhagen

In-Cooperation

Publisher

Association for Computing Machinery

New York, NY, United States

Publication History

Published: 14 October 2012

Permissions

Request permissions for this article.

Check for updates

Author Tags

  1. familiarity
  2. musicking
  3. tangible interaction
  4. universal design

Qualifiers

  • Research-article

Conference

NordiCHI '12
Sponsor:

Acceptance Rates

NordiCHI '12 Paper Acceptance Rate 84 of 341 submissions, 25%;
Overall Acceptance Rate 379 of 1,572 submissions, 24%

Contributors

Other Metrics

Bibliometrics & Citations

Bibliometrics

Article Metrics

  • Downloads (Last 12 months)13
  • Downloads (Last 6 weeks)0
Reflects downloads up to 01 Feb 2025

Other Metrics

Citations

Cited By

View all
  • (2024)Squeezable Interface for Emotion Regulation in Work EnvironmentsProceedings of the Eighteenth International Conference on Tangible, Embedded, and Embodied Interaction10.1145/3623509.3635256(1-7)Online publication date: 11-Feb-2024
  • (2024)An Exploratory Study on People's Intuitive Understanding of Expressive Robot BehaviorCompanion of the 2024 ACM/IEEE International Conference on Human-Robot Interaction10.1145/3610978.3640568(1072-1076)Online publication date: 11-Mar-2024
  • (2023)Adaptive Soft Switches: Co-Designing Fabric Adaptive Switches with Occupational Therapists for Children and Adolescents with Acquired Brain InjuryProceedings of the Seventeenth International Conference on Tangible, Embedded, and Embodied Interaction10.1145/3569009.3572734(1-14)Online publication date: 26-Feb-2023
  • (2019)Towards Age-friendly Exergame DesignProceedings of the Annual Symposium on Computer-Human Interaction in Play10.1145/3311350.3347191(45-57)Online publication date: 17-Oct-2019
  • (2019)Understanding Robot Motion in domestic settings2019 Joint IEEE 9th International Conference on Development and Learning and Epigenetic Robotics (ICDL-EpiRob)10.1109/DEVLRN.2019.8850695(67-74)Online publication date: Aug-2019
  • (2019)The Effect of Familiarity on Older Adults’ Engagement in ExergamesHuman Aspects of IT for the Aged Population. Social Media, Games and Assistive Environments10.1007/978-3-030-22015-0_22(277-288)Online publication date: 8-Jun-2019
  • (2018)The feasibility of using exergames as a rehabilitation tool: the attitudes, awareness, opinions and experiences of physiotherapists, and older people towards exergamesJournal of Physical Therapy Science10.1589/jpts.30.55530:4(555-562)Online publication date: 2018
  • (2017)A quadratic anthropocentric perspective on feedbackProceedings of the 31st British Computer Society Human Computer Interaction Conference10.14236/ewic/HCI2017.91(1-6)Online publication date: 3-Jul-2017
  • (2017)Elderly friendliness evaluation of mobile assistants2017 IEEE International Conference on Agents (ICA)10.1109/AGENTS.2017.8015316(115-120)Online publication date: Jul-2017
  • (2016)Designing for Tangible Affective InteractionProceedings of the 9th Nordic Conference on Human-Computer Interaction10.1145/2971485.2971547(1-10)Online publication date: 23-Oct-2016
  • Show More Cited By

View Options

Login options

View options

PDF

View or Download as a PDF file.

PDF

eReader

View online with eReader.

eReader

Figures

Tables

Media

Share

Share

Share this Publication link

Share on social media