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CoStream@Home: connected live event experiences

Published: 21 October 2013 Publication History

Abstract

Live events can be mainly experienced in two different ways: spectators are either present in-situ, i.e. in the stadium, or they witness the event remotely, e.g. at home or in a pub. Although both experiences concern the same event, they are fundamentally different. In addition, communication between these two 'spectating realms' is rather cumbersome, preventing spectators to co-experience events over a distance. In this paper, we contribute a system aiming at bridging this gap by establishing a two-way communication channel between the two realms through sharing user-generated mobile live video. We describe implementation details, depict salient interaction techniques and conclude with promising research directions.

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    cover image ACM Conferences
    SAM '13: Proceedings of the 2nd international workshop on Socially-aware multimedia
    October 2013
    60 pages
    ISBN:9781450323949
    DOI:10.1145/2509916
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    New York, NY, United States

    Publication History

    Published: 21 October 2013

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    Author Tags

    1. event
    2. experience
    3. experience co-construction
    4. experience sharing
    5. mobile live video sharing
    6. multimedia sharing
    7. user generated content

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    • Research-article

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    MM '13
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    MM '13: ACM Multimedia Conference
    October 21, 2013
    Barcelona, Spain

    Acceptance Rates

    SAM '13 Paper Acceptance Rate 8 of 16 submissions, 50%;
    Overall Acceptance Rate 36 of 59 submissions, 61%

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    • (2019)Towards a Comprehensive Definition of Second ScreenProceedings of Mensch und Computer 201910.1145/3340764.3340781(167-177)Online publication date: 8-Sep-2019
    • (2017)WanderCouchMultimedia Tools and Applications10.1007/s11042-016-3888-y76:4(5721-5753)Online publication date: 1-Feb-2017
    • (2016)SocialStreamViewerProceedings of the 2016 ACM International Conference on Supporting Group Work10.1145/2957276.2957286(287-291)Online publication date: 13-Nov-2016
    • (2016)MarathOn MultiscreenProceedings of the 19th ACM Conference on Computer-Supported Cooperative Work & Social Computing10.1145/2818048.2820003(405-417)Online publication date: 27-Feb-2016
    • (2015)Towards an Extended Festival Viewing ExperienceProceedings of the ACM International Conference on Interactive Experiences for TV and Online Video10.1145/2745197.2745206(53-62)Online publication date: 3-Jun-2015
    • (2014)Many-screen viewingProceedings of the ACM International Conference on Interactive Experiences for TV and Online Video10.1145/2602299.2602304(103-110)Online publication date: 25-Jun-2014

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