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FamiLinkTV: expanding the social value of the living room with multiplex imaging technology

Published: 09 April 2014 Publication History

Abstract

In this paper, we will be introducing a technological solution enabling the use of multiplex imaging technique on the living room television screen. FamiLinkTV allows all the family members to enjoy an experience that goes far beyond the simple screen sharing together: instead of having different family members watching their own contents in their own rooms, or on separate time slots, FamiLinkTV aims to get people to sit on the same couch at the same time. The sharing of physical space will allow family bonding to take place by acting as a catalyst for social interaction. In order to involve more developers and artists in the search for innovative interaction-enhancing content, we opened the field for content creators by proposing a Unity3D plug-in that enables multiplex imaging on 3D flat panels. Current development allows contents such as games, movies and camera feeds to be displayed on the screen, and be seen independently in real-time, either on the naked eye (main content) or through cheap polarizing glasses (hidden content). The implementation of image hiding is likely to have a great impact on the current multiplex technologies.

References

[1]
Hamada, T., Nagano, K., Utsugi, T., Hirano, M. and Shirai, A. 2010. Scritter: A multiplexed image system for a public screen, Proceedings of Virtual Reality International Conference (VRIC 2010).
[2]
Gary M. Zalewski. Sep. 18, 2012. Display Viewing System and Methods for Optimizing Display View Based on Active Tracking, US Patent No.: 8269822 B2
[3]
Nagano, K., Utsugi, T., Yanaka, K., Shirai, A. and Nakajima, M. 2011. Scritter HDR: Multiplex-Hidden Imaging on High Dynamic Range Projection, SIGGRAPH ASIA 2011 Technical Sketches & Posters.
[4]
Wataru Fujimura, Yukua Koide, Takuya Sakai, Songer Robert, Takayuki Kosaka and Akihiko Shirai, PARAOKE alpha: a new application development of multiplex-hidden display technique for music entertainment system, NICOGRAPH International 2012, Bali Indonesia, July 3rd 2012 -
[5]
Wataru Fujimura, Yukua Koide, Robert Songer, Takahiro Hayakawa, Akihiko Shirai, and Kazuhisa Yanaka. 2012. 2x3D: real time shader for simultaneous 2D/3D hybrid theater. In SIGGRAPH Asia 2012 Emerging Technologies (SA '12). ACM, New York, NY, USA, Article 1, 2 pages.
[6]
Sound Sportlight, Holosonics Research Labs. http://www.holosonics.com/technology.html

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cover image ACM Other conferences
VRIC '14: Proceedings of the 2014 Virtual Reality International Conference
April 2014
193 pages
ISBN:9781450326261
DOI:10.1145/2617841
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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  • Laval Virtual: Laval Virtual

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 09 April 2014

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Author Tags

  1. Unity3D
  2. display technology
  3. home entertainment
  4. image hiding
  5. multiplex imaging

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