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Digital aura: investigating representations of self in augmented reality applications

Published: 26 October 2014 Publication History

Abstract

We consider the concept of a Digital Aura -- an augmented reality (AR) visualisation, derived from existing social and digital media that represents an aspect of a person's digital self to people he or she meets in the physical environment. We outline the potential and risks for such technology in face-to-face interaction, before discussing the results of interview studies that revealed what media users were open to sharing, with whom, and how a Digital Aura should be visualised. We outline our future work to investigate the impact of Digital Auras on face-to-face interaction.

References

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Ajanki, A., Billinghurst, M., Gamper, H., et al. An augmented reality interface to contextual information. Virtual reality 15, 2--3 (2011), 161--173.
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Åkerman, P., Puikkonen, A., Huuskonen, P., Virolainen, A., and Häkkilä, J. Sketching with strangers: in the wild study of ad hoc social communication by drawing. Proc. Ubicomp 2010, ACM (2010), 193--202.
[3]
Farnham, S. D. and Churchill, E. F. Faceted Identity, Faceted Lives: Social and Technical Issues with Being Yourself Online. Proc. CSCW 2011, ACM (2011), 359--368.
[4]
Goffman, E. The Presentation of Self in Everyday Life. Penguin, 1969.
[5]
Van House, N. A. Collocated photo sharing, storytelling, and the performance of self. International Journal of Human-Computer Studies 67, 12 (2009), 1073--1086.
[6]
Voida, A., Grinter, R. E., and Ducheneaut, N. Social practices around iTunes. In K. O'Hara and B. Brown, eds., Consuming Music Together: Social and Collaborative Aspects of Music Consumption Technologies. Springer, 2006, 57--83.

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  • (2019)Head-mounted Displays, Smartphones, or Smartwatches? -- Augmenting Conversations with Digital Representation of SelfProceedings of the ACM on Human-Computer Interaction10.1145/33592813:CSCW(1-32)Online publication date: 7-Nov-2019

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  1. Digital aura: investigating representations of self in augmented reality applications

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    cover image ACM Other conferences
    NordiCHI '14: Proceedings of the 8th Nordic Conference on Human-Computer Interaction: Fun, Fast, Foundational
    October 2014
    361 pages
    ISBN:9781450325424
    DOI:10.1145/2639189
    Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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    Association for Computing Machinery

    New York, NY, United States

    Publication History

    Published: 26 October 2014

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    Author Tags

    1. augmented reality
    2. digital aura
    3. social and digital media

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    NordiCHI '14

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    NordiCHI '14 Paper Acceptance Rate 89 of 361 submissions, 25%;
    Overall Acceptance Rate 379 of 1,572 submissions, 24%

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    • (2019)Head-mounted Displays, Smartphones, or Smartwatches? -- Augmenting Conversations with Digital Representation of SelfProceedings of the ACM on Human-Computer Interaction10.1145/33592813:CSCW(1-32)Online publication date: 7-Nov-2019

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